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Types & classes833 in github.com/community-shaders/skyrim-community-shaders

↓ 309 callersClassHoverTooltipWrapper
* Usage: * if (auto _tt = Util::HoverTooltipWrapper()){ * ImGui::Text("What the tooltip says."); * } * * Automatically applies the Subte
src/Utils/UI.h:88
↓ 270 callersEnumformat
extern/sk_hdr_png/include/sk_hdr_png.hpp:31
↓ 168 callersClassImVec2
src/Utils/UI.h:20
↓ 57 callersClassImVec2
src/Menu/BackgroundBlur.h:7
↓ 14 callersClassDisableGuard
* Usage: * { * auto _ = DisableGuard(disableThis); * ... Some settings ... * } */
src/Utils/UI.h:140
↓ 9 callersClassSectionWrapper
* RAII wrapper for creating collapsible UI sections. * Automatically handles the TreeNode creation, styling, and cleanup. */
src/Utils/UI.h:362
↓ 6 callersClassCenteredPopupModal
* RAII wrapper for centered popup modals. Positions the window before BeginPopupModal * (prevents first-frame stretch) and calls EndPopup() automati
src/Utils/UI.h:115
↓ 6 callersClassStyledButtonWrapper
* RAII wrapper for styled ImGui buttons that automatically applies and restores styling. * Use this to ensure consistent button styling without forg
src/Utils/UI.h:231
↓ 3 callersClassInputCombo
* @brief Represents a combination of input device and button/key * * This structure efficiently encodes both the target device and the specific butt
src/Utils/Input.h:68
↓ 3 callersClassKeyEvent
src/Menu.h:460
↓ 2 callersClassFfxApiResource
include/FidelityFX/api/include/ffx_api_types.h:186
↓ 2 callersClassImRect
src/Utils/UI.h:19
↓ 1 callersClassBSLightingShader_SetupGeometry
src/Features/ExtendedTranslucency.cpp:66
↓ 1 callersClassCurrentWeathers
src/WeatherManager.h:18
↓ 1 callersClassENBAPI
ENB Series' modder interface
include/ENB/ENBSeriesAPI.h:31
↓ 1 callersClassNiPoint3
src/Utils/ActorUtils.h:13
↓ 1 callersClassVLData
src/Features/VolumetricLighting.h:94
↓ 1 callersClassWeatherAnalysisConfig
src/Feature.h:169
↓ 1 callersClasscom_exception
Helper class for COM exceptions
include/PCH.h:128
ClassABInterval
src/Features/PerformanceOverlay/ABTesting/ABTestAggregator.h:41
ClassABTestAggregator
src/Features/PerformanceOverlay/ABTesting/ABTestAggregator.h:50
ClassABTestLegends
src/Features/PerformanceOverlay.h:54
ClassABTestingManager
A/B Testing Manager - handles the overall A/B testing system
src/Features/PerformanceOverlay/ABTesting/ABTesting.h:8
EnumABVariant
Only define ABVariant here
src/Features/PerformanceOverlay/ABTesting/ABTestAggregator.h:21
ClassActionIcon
src/Menu/MenuHeaderRenderer.h:8
ClassActiveRecord
Build active records for the current category tab
src/CSEditor/EditorWindow.cpp:305
ClassActiveShaderInfo
src/ShaderCache.h:684
ClassActiveTimerData
src/Profiler.cpp:168
ClassActor
include/DynamicWetness_PublicAPI.h:28
ClassActorDisplayInfo
* @brief Holds display info for an actor (used in UI tables). */
src/Utils/ActorUtils.h:38
ClassAdvancedSettingsRenderer
src/Menu/AdvancedSettingsRenderer.h:9
ClassAggregatedDrawCallStats
src/Features/PerformanceOverlay/ABTesting/ABTestAggregator.h:30
ClassArrayVariable
src/WeatherVariableRegistry.h:259
ClassAsyncBuild
src/Features/UnifiedWater/WaterCache.h:101
ClassAtmosphere
src/CSEditor/Weather/WeatherWidget.h:45
ClassBC6HEncodeCB
src/Features/DynamicCubemaps.h:88
ClassBGSTerrainBlock_Attach
src/Features/UnifiedWater.h:45
ClassBGSTerrainBlock_Detach
src/Features/UnifiedWater.h:51
ClassBGSTerrainNode_UpdateWaterMeshSubVisibility
src/Features/UnifiedWater.h:57
ClassBGSTextureSet_ToShaderTextureSet
src/TruePBR.cpp:1427
ClassBSBatchRenderer_RenderBatches
src/FrameAnnotations.cpp:173
ClassBSBatchRenderer_RenderPassImmediately
src/Features/InteriorSun.h:54
ClassBSBatchRenderer_RenderPassImmediately1
src/Hooks.h:16
ClassBSBatchRenderer__RenderPassImmediately
src/Features/TerrainBlending.h:100
ClassBSComputeShader_Dispatch
src/Hooks.cpp:768
ClassBSCubeMapCamera_RenderCubemap
src/FrameAnnotations.cpp:117
ClassBSCubeMapCamera_RenderCubemap
src/Deferred.h:103
ClassBSEffectShader_SetupGeometry
src/Hooks.cpp:169
ClassBSEffectShader_SetupGeometry
src/Features/LightLimitFix.h:192
ClassBSFaceGenManager_UpdatePendingCustomizationTextures
src/Features/Upscaling.h:259
ClassBSGraphics_Renderer_Init_InitD3D
src/Hooks.cpp:446
ClassBSGraphics_SetDirtyStates
src/Hooks.h:10
ClassBSGrassShaderProperty_ctor
src/Hooks.cpp:196
ClassBSGrassShader_SetupGeometry
src/Hooks.cpp:215
ClassBSGrassShader_SetupGeometry
src/Features/GrassCollision.h:92
ClassBSImageSpace_Init_FXAA
src/Features/Upscaling.cpp:536
ClassBSImageSpace_Init_IBLF
src/Hooks.cpp:854
ClassBSImagespaceShader_Dispatch
src/FrameAnnotations.cpp:82
ClassBSImagespaceShader_DispatchComputeShader
src/Hooks.cpp:757
ClassBSImagespaceShader_Render
src/FrameAnnotations.cpp:66
ClassBSImagespaceShader_Render
src/Hooks.cpp:237
ClassBSInputDeviceManager_PollInputDevices
src/Hooks.cpp:405
ClassBSLight_GetLuminance
src/Features/InverseSquareLighting.h:43
ClassBSLightingShaderMaterialPBR
src/TruePBR/BSLightingShaderMaterialPBR.h:33
ClassBSLightingShaderMaterialPBRLandscape
src/TruePBR/BSLightingShaderMaterialPBRLandscape.h:5
ClassBSLightingShaderProperty_GetPrecipitationOcclusionMapRenderPassesImpl
src/Features/Skylighting.h:96
ClassBSLightingShaderProperty_GetRenderPasses
src/TruePBR.cpp:720
ClassBSLightingShaderProperty_LoadBinary
src/TruePBR.cpp:620
ClassBSLightingShaderProperty_OnLoadTextureSet
src/TruePBR.cpp:1439
ClassBSLightingShader_GetPixelTechnique
src/TruePBR.cpp:1084
ClassBSLightingShader_SetupGeometry
src/TruePBR.cpp:1063
ClassBSLightingShader_SetupGeometry
src/Features/LinearLighting.cpp:125
ClassBSLightingShader_SetupGeometry
src/Features/Skin.h:132
ClassBSLightingShader_SetupGeometry
src/Features/SubsurfaceScattering.h:125
ClassBSLightingShader_SetupGeometry
src/Features/LightLimitFix.h:186
ClassBSLightingShader_SetupGeometry_GeometrySetupConstantPointLights
src/Hooks.cpp:842
ClassBSParticleShaderRainEmitter
src/Features/Skylighting.cpp:271
ClassBSRenderPass
src/ShaderTools/BSShader.h:3
ClassBSShader
src/ShaderTools/BSShader.h:63
ClassBSShaderAccumulator_FinishAccumulatingDispatch
src/FrameAnnotations.cpp:97
ClassBSShaderAccumulator_RenderBatches
src/FrameAnnotations.cpp:287
ClassBSShaderAccumulator_RenderEffects
src/FrameAnnotations.cpp:274
ClassBSShaderAccumulator_RenderPersistentPassList
src/FrameAnnotations.cpp:306
ClassBSShaderRenderTargets_Create
src/Hooks.cpp:384
ClassBSShader_BeginTechnique
src/Hooks.h:5
ClassBSShader_LoadShaders
src/Hooks.cpp:73
ClassBSShader_RestoreGeometry
src/FrameAnnotations.cpp:51
ClassBSShader_SetupGeometry
src/FrameAnnotations.cpp:28
ClassBSShader__BeginTechnique_SetPixelShader
src/Hooks.cpp:657
ClassBSShader__BeginTechnique_SetVertexShader
src/Hooks.cpp:624
ClassBSShadowDirectionalLight_RenderShadowmaps
src/FrameAnnotations.cpp:131
ClassBSShadowDirectionalLight_RenderShadowmaps_RenderCascade
src/EngineFixes/ShadowmapCascadeRasterizerFix.h:46
ClassBSShadowDirectionalLight_SetFrameCamera_BuildCascadeCameraCullingPlanes
src/EngineFixes/ShadowmapCascadeCullingFix.h:12
ClassBSShadowFrustumLight_RenderShadowmaps
src/FrameAnnotations.cpp:145
ClassBSShadowParabolicLight_RenderShadowmaps
src/FrameAnnotations.cpp:159
ClassBSSkyShader_SetupGeometry
src/Hooks.cpp:183
ClassBSSkyShader_SetupMaterial
src/Features/CloudShadows.h:65
ClassBSTempEffectGeometryDecal_Initialize
src/TruePBR.cpp:1314
ClassBSTempEffectSimpleDecal_SetupGeometry
src/TruePBR.cpp:1277
ClassBSWaterShaderMaterial_ComputeCRC32
src/Features/UnifiedWater.h:39
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