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github.com/community-shaders/skyrim-community-shaders
/ types & classes
Types & classes
833 in github.com/community-shaders/skyrim-community-shaders
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Functions
2,827
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Types & classes
833
↓ 309 callers
Class
HoverTooltipWrapper
* Usage: * if (auto _tt = Util::HoverTooltipWrapper()){ * ImGui::Text("What the tooltip says."); * } * * Automatically applies the Subte
src/Utils/UI.h:88
↓ 270 callers
Enum
format
extern/sk_hdr_png/include/sk_hdr_png.hpp:31
↓ 168 callers
Class
ImVec2
src/Utils/UI.h:20
↓ 57 callers
Class
ImVec2
src/Menu/BackgroundBlur.h:7
↓ 14 callers
Class
DisableGuard
* Usage: * { * auto _ = DisableGuard(disableThis); * ... Some settings ... * } */
src/Utils/UI.h:140
↓ 9 callers
Class
SectionWrapper
* RAII wrapper for creating collapsible UI sections. * Automatically handles the TreeNode creation, styling, and cleanup. */
src/Utils/UI.h:362
↓ 6 callers
Class
CenteredPopupModal
* RAII wrapper for centered popup modals. Positions the window before BeginPopupModal * (prevents first-frame stretch) and calls EndPopup() automati
src/Utils/UI.h:115
↓ 6 callers
Class
StyledButtonWrapper
* RAII wrapper for styled ImGui buttons that automatically applies and restores styling. * Use this to ensure consistent button styling without forg
src/Utils/UI.h:231
↓ 3 callers
Class
InputCombo
* @brief Represents a combination of input device and button/key * * This structure efficiently encodes both the target device and the specific butt
src/Utils/Input.h:68
↓ 3 callers
Class
KeyEvent
src/Menu.h:460
↓ 2 callers
Class
FfxApiResource
include/FidelityFX/api/include/ffx_api_types.h:186
↓ 2 callers
Class
ImRect
src/Utils/UI.h:19
↓ 1 callers
Class
BSLightingShader_SetupGeometry
src/Features/ExtendedTranslucency.cpp:66
↓ 1 callers
Class
CurrentWeathers
src/WeatherManager.h:18
↓ 1 callers
Class
ENBAPI
ENB Series' modder interface
include/ENB/ENBSeriesAPI.h:31
↓ 1 callers
Class
NiPoint3
src/Utils/ActorUtils.h:13
↓ 1 callers
Class
VLData
src/Features/VolumetricLighting.h:94
↓ 1 callers
Class
WeatherAnalysisConfig
src/Feature.h:169
↓ 1 callers
Class
com_exception
Helper class for COM exceptions
include/PCH.h:128
Class
ABInterval
src/Features/PerformanceOverlay/ABTesting/ABTestAggregator.h:41
Class
ABTestAggregator
src/Features/PerformanceOverlay/ABTesting/ABTestAggregator.h:50
Class
ABTestLegends
src/Features/PerformanceOverlay.h:54
Class
ABTestingManager
A/B Testing Manager - handles the overall A/B testing system
src/Features/PerformanceOverlay/ABTesting/ABTesting.h:8
Enum
ABVariant
Only define ABVariant here
src/Features/PerformanceOverlay/ABTesting/ABTestAggregator.h:21
Class
ActionIcon
src/Menu/MenuHeaderRenderer.h:8
Class
ActiveRecord
Build active records for the current category tab
src/CSEditor/EditorWindow.cpp:305
Class
ActiveShaderInfo
src/ShaderCache.h:684
Class
ActiveTimerData
src/Profiler.cpp:168
Class
Actor
include/DynamicWetness_PublicAPI.h:28
Class
ActorDisplayInfo
* @brief Holds display info for an actor (used in UI tables). */
src/Utils/ActorUtils.h:38
Class
AdvancedSettingsRenderer
src/Menu/AdvancedSettingsRenderer.h:9
Class
AggregatedDrawCallStats
src/Features/PerformanceOverlay/ABTesting/ABTestAggregator.h:30
Class
ArrayVariable
src/WeatherVariableRegistry.h:259
Class
AsyncBuild
src/Features/UnifiedWater/WaterCache.h:101
Class
Atmosphere
src/CSEditor/Weather/WeatherWidget.h:45
Class
BC6HEncodeCB
src/Features/DynamicCubemaps.h:88
Class
BGSTerrainBlock_Attach
src/Features/UnifiedWater.h:45
Class
BGSTerrainBlock_Detach
src/Features/UnifiedWater.h:51
Class
BGSTerrainNode_UpdateWaterMeshSubVisibility
src/Features/UnifiedWater.h:57
Class
BGSTextureSet_ToShaderTextureSet
src/TruePBR.cpp:1427
Class
BSBatchRenderer_RenderBatches
src/FrameAnnotations.cpp:173
Class
BSBatchRenderer_RenderPassImmediately
src/Features/InteriorSun.h:54
Class
BSBatchRenderer_RenderPassImmediately1
src/Hooks.h:16
Class
BSBatchRenderer__RenderPassImmediately
src/Features/TerrainBlending.h:100
Class
BSComputeShader_Dispatch
src/Hooks.cpp:768
Class
BSCubeMapCamera_RenderCubemap
src/FrameAnnotations.cpp:117
Class
BSCubeMapCamera_RenderCubemap
src/Deferred.h:103
Class
BSEffectShader_SetupGeometry
src/Hooks.cpp:169
Class
BSEffectShader_SetupGeometry
src/Features/LightLimitFix.h:192
Class
BSFaceGenManager_UpdatePendingCustomizationTextures
src/Features/Upscaling.h:259
Class
BSGraphics_Renderer_Init_InitD3D
src/Hooks.cpp:446
Class
BSGraphics_SetDirtyStates
src/Hooks.h:10
Class
BSGrassShaderProperty_ctor
src/Hooks.cpp:196
Class
BSGrassShader_SetupGeometry
src/Hooks.cpp:215
Class
BSGrassShader_SetupGeometry
src/Features/GrassCollision.h:92
Class
BSImageSpace_Init_FXAA
src/Features/Upscaling.cpp:536
Class
BSImageSpace_Init_IBLF
src/Hooks.cpp:854
Class
BSImagespaceShader_Dispatch
src/FrameAnnotations.cpp:82
Class
BSImagespaceShader_DispatchComputeShader
src/Hooks.cpp:757
Class
BSImagespaceShader_Render
src/FrameAnnotations.cpp:66
Class
BSImagespaceShader_Render
src/Hooks.cpp:237
Class
BSInputDeviceManager_PollInputDevices
src/Hooks.cpp:405
Class
BSLight_GetLuminance
src/Features/InverseSquareLighting.h:43
Class
BSLightingShaderMaterialPBR
src/TruePBR/BSLightingShaderMaterialPBR.h:33
Class
BSLightingShaderMaterialPBRLandscape
src/TruePBR/BSLightingShaderMaterialPBRLandscape.h:5
Class
BSLightingShaderProperty_GetPrecipitationOcclusionMapRenderPassesImpl
src/Features/Skylighting.h:96
Class
BSLightingShaderProperty_GetRenderPasses
src/TruePBR.cpp:720
Class
BSLightingShaderProperty_LoadBinary
src/TruePBR.cpp:620
Class
BSLightingShaderProperty_OnLoadTextureSet
src/TruePBR.cpp:1439
Class
BSLightingShader_GetPixelTechnique
src/TruePBR.cpp:1084
Class
BSLightingShader_SetupGeometry
src/TruePBR.cpp:1063
Class
BSLightingShader_SetupGeometry
src/Features/LinearLighting.cpp:125
Class
BSLightingShader_SetupGeometry
src/Features/Skin.h:132
Class
BSLightingShader_SetupGeometry
src/Features/SubsurfaceScattering.h:125
Class
BSLightingShader_SetupGeometry
src/Features/LightLimitFix.h:186
Class
BSLightingShader_SetupGeometry_GeometrySetupConstantPointLights
src/Hooks.cpp:842
Class
BSParticleShaderRainEmitter
src/Features/Skylighting.cpp:271
Class
BSRenderPass
src/ShaderTools/BSShader.h:3
Class
BSShader
src/ShaderTools/BSShader.h:63
Class
BSShaderAccumulator_FinishAccumulatingDispatch
src/FrameAnnotations.cpp:97
Class
BSShaderAccumulator_RenderBatches
src/FrameAnnotations.cpp:287
Class
BSShaderAccumulator_RenderEffects
src/FrameAnnotations.cpp:274
Class
BSShaderAccumulator_RenderPersistentPassList
src/FrameAnnotations.cpp:306
Class
BSShaderRenderTargets_Create
src/Hooks.cpp:384
Class
BSShader_BeginTechnique
src/Hooks.h:5
Class
BSShader_LoadShaders
src/Hooks.cpp:73
Class
BSShader_RestoreGeometry
src/FrameAnnotations.cpp:51
Class
BSShader_SetupGeometry
src/FrameAnnotations.cpp:28
Class
BSShader__BeginTechnique_SetPixelShader
src/Hooks.cpp:657
Class
BSShader__BeginTechnique_SetVertexShader
src/Hooks.cpp:624
Class
BSShadowDirectionalLight_RenderShadowmaps
src/FrameAnnotations.cpp:131
Class
BSShadowDirectionalLight_RenderShadowmaps_RenderCascade
src/EngineFixes/ShadowmapCascadeRasterizerFix.h:46
Class
BSShadowDirectionalLight_SetFrameCamera_BuildCascadeCameraCullingPlanes
src/EngineFixes/ShadowmapCascadeCullingFix.h:12
Class
BSShadowFrustumLight_RenderShadowmaps
src/FrameAnnotations.cpp:145
Class
BSShadowParabolicLight_RenderShadowmaps
src/FrameAnnotations.cpp:159
Class
BSSkyShader_SetupGeometry
src/Hooks.cpp:183
Class
BSSkyShader_SetupMaterial
src/Features/CloudShadows.h:65
Class
BSTempEffectGeometryDecal_Initialize
src/TruePBR.cpp:1314
Class
BSTempEffectSimpleDecal_SetupGeometry
src/TruePBR.cpp:1277
Class
BSWaterShaderMaterial_ComputeCRC32
src/Features/UnifiedWater.h:39
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