ResetBeginRenderPass adds commands to the given command buffer to reset command buffer and call begin on it, then starts the render pass on given framebuffer (BeginRenderPass) Clears the frame first, according to the ClearValues. Also Binds descriptor sets to command buffer for given collection of d
(cmd vk.CommandBuffer, fr *Framebuffer, descIndex int)
| 447 | // Also Binds descriptor sets to command buffer for given collection |
| 448 | // of descriptors descIndex (see Vars NDescs for info). |
| 449 | func (sy *System) ResetBeginRenderPass(cmd vk.CommandBuffer, fr *Framebuffer, descIndex int) { |
| 450 | CmdResetBegin(cmd) |
| 451 | sy.BeginRenderPass(cmd, fr, descIndex) |
| 452 | } |
| 453 | |
| 454 | // BeginRenderPassNoClear adds commands to the given command buffer |
| 455 | // to start the render pass on given framebuffer. |