BeginRenderPass adds commands to the given command buffer to start the render pass on given framebuffer. Clears the frame first, according to the ClearValues. Also Binds descriptor sets to command buffer for given collection of descriptors descIndex (see Vars NDescs for info).
(cmd vk.CommandBuffer, fr *Framebuffer, descIndex int)
| 436 | // Also Binds descriptor sets to command buffer for given collection |
| 437 | // of descriptors descIndex (see Vars NDescs for info). |
| 438 | func (sy *System) BeginRenderPass(cmd vk.CommandBuffer, fr *Framebuffer, descIndex int) { |
| 439 | sy.CmdBindVars(cmd, descIndex) |
| 440 | sy.Render.BeginRenderPass(cmd, fr) |
| 441 | } |
| 442 | |
| 443 | // ResetBeginRenderPass adds commands to the given command buffer |
| 444 | // to reset command buffer and call begin on it, then starts |
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