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hub / github.com/codenameone/CodenameOne / callSerially

Method callSerially

CodenameOne/src/com/codename1/ui/CN.java:316–318  ·  view source on GitHub ↗
(Runnable r)

Source from the content-addressed store, hash-verified

314 /// - `r`: @param r runnable (NOT A THREAD!) that will be invoked on the EDT serial to
315 /// the paint and key handling events
316 public static void callSerially(Runnable r) {
317 Display.INSTANCE.callSerially(r);
318 }
319
320 /// Causes the runnable to be invoked on the event dispatch thread when the event
321 /// dispatch thread is idle. This method returns immediately and will not wait for the serial call

Callers 15

playMethod · 0.95
pauseMethod · 0.95
togglePlayPauseMethod · 0.95
seekToMethod · 0.95
skipToNextMethod · 0.95
skipToPreviousMethod · 0.95
stopMethod · 0.95
fastForwardMethod · 0.95
rewindMethod · 0.95
setVolumeMethod · 0.95
initComponentMethod · 0.95

Calls 1

callSeriallyMethod · 0.65

Tested by 15

actionPerformedMethod · 0.76
runTestMethod · 0.76
runScenarioMethod · 0.76
startMethod · 0.76
runSuiteMethod · 0.76
runNextTestMethod · 0.76
runTestMethod · 0.76
skipMethod · 0.76
runRoundTripMethod · 0.76
runMethod · 0.76
runTestMethod · 0.76