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Codename One - Cross Platform Native Apps with Java or Kotlin

Codename One is a mobile first cross platform environment for Java and Kotlin developers. It can compile Java bytecode to native OS executables (iOS, Android, UWP etc.). It's a complete mobile platform featuring virtual machines, simulator, design tools (visual theme/builder/css), IDE integrations, ports to multiple OS's and much more. It provides full access to the underlying native OS code (e.g. Objective-C, C#, Dalvik/ART) through a portable abstraction which enables 100% code reuse.

🌟   Codename One is the only platform that..

  • Has Write Once Run Anywhere support with no special hardware requirements and 100% code reuse
  • Compiles Java or Kotlin into native code for iOS, UWP (Universal Windows Platform), Android and even JavaScript (with seamless PWA and Thread support), including the TV form factors Apple TV (tvOS) and Android TV / Google TV
  • Is Open Source and Free with an enterprise grade commercial offering
  • Is Easy to use with 100% portable Drag and Drop GUI builder
  • Has Full access to underlying native OS capabilities using the native OS programming language (e.g. Objective-C) without compromising portability
  • Has full control over every pixel on the screen! Just override paint and draw or use a glass pane to draw anywhere...
  • Lets you use native widgets (views) and mix them with Codename One components within the same hierarchy (heavyweight/lightweight mixing)
  • Supports seamless Continuous Integration out of the box

✨   Here are some concrete benefits you can get with Codename One:

Codename One's Simulator Runs Instantly

Unlike emulators which you can see in Android etc. Codename One uses a simulator. This means it starts up fast even when debugging. You can enjoy IDE features such as live code reload to modify code in runtime etc.

This means faster debugging cycle and faster development process!

Large Selection of Device Skins

Choose from a large selection of device "skins" to see how your app will look on particular devices. The skin takes into account factors such as resolution and device density to provide a pixel-perfect presentation of your app, as it would appear on the real device. Switching between device skins is nearly instant.

You can edit and contribute skins in their own open source project here.

Interactive Console

Interact with your application’s APIs at runtime using the interactive Groovy Console. Inspect the application state or experiment with changes all while the app is running.

This lets you investigate issues and experiment without even the small overhead of recompiling.

Live Reload

The Simulator let’s you take advantage of the "Reload Changed Classes" feature in IntelliJ (named "Apply Code Changes" in NetBeans) so that changes you make in your Java source code will be applied immediately to your already-running app in the simulator.

Note that this is often superior to the interactive console but there are limitations such as the ability to add methods/change structure of the code. These limits don't apply to the interactive console!

CSS Live Update

When you make changes to your app’s CSS stylesheet, the changes are reflected instantly in the simulator. This includes changing your theme, images, fonts etc. All changes are instantly refreshed on save, no need to reload/refresh or anything of the sort!

This makes the process of styling an application remarkably easy and fast.

Component Inspector

Use the powerful component inspector to browse the UI component hierarchy in your app. This tool makes it easy to find out where that extra padding is coming from or why something just isn’t lining up the way you’d like. You can also change the UIID (selector) of a component in runtime to see how it impacts the UI and see which component in the hierarchy maps to an element in the component tree (DOM equivalent).

Network Monitor

See all of the network connections that your app makes using the Network Monitor. This valuable tool comes in handy when you’re trying to figure out why an HTTP request isn’t working for you. Check the headers and bodies of both the request and the response. You can even throttle the network to simulate a slow network connection.

Record UI Unit Tests

Use the Test Recorder tool to record unit tests for your app. Once you start recording, it will save your interactions into a unit test that can be played back later to verify that behaviour remains correct.

You can then connect the recorded tests to your CI process including automated on device testing.

How Does it Work?

Codename One is a mature open source project with roots dating back to Sun Microsystems (2006) where one of its core underlying components was developed and open sourced. You can learn about its history and how it works in this video.

Codename One apps perform like native apps, because they are real native apps.

They are statically compiled into native binaries using the target platform’s official build tools.

On platforms that do not support Java natively, such as iOS, the app’s JVM bytecode is first transpiled into a form that the native build tools will accept. On iOS, the app’s JVM bytecode is transformed into C source code, in a real xcode project. On Android, since Java is supported natively, no such transformation is necessary. The app jar is bundled directly into an Android studio gradle project, which can be built directly using the Android SDK build tools.

The figure below shows the build process for each supported platform:

You can click the image to enlarge or view a PDF version here.

Quick Start

TIP: We are currently transitioning to Maven, and have created a new, simpler method for creating projects. Check out https://start.codenameone.com to get started now.

There is a lot to know about Codename One, this 3 minute video gives a very concise high level view. Notice there are similar videos for Eclipse, IntelliJ/IDEA and Netbeans here:

Hello Codename One

Extensible

Codename One can be extended easily using 3rd party libraries that can include native OS code. There is an extensive list of these libraries (cn1libs) here. The libraries list is generated automatically based on this github project.

You can learn more about Codename One and its capabilities at the main site and you can see an extensive list of documentation and tutorials here.

Important Links & Docs

You can get started with the binary and the birds eye view in the download section. Additional important links are:

Setup & Getting Started With The Code

NOTE: We are in the process of migrating from Ant to Maven, which simplifies the process for building from source. See Ant Quick Start for the legacy Ant build instructions.

The setup is covered in depth in this article and video.

Building Codename One from Source - Maven Edition

IMPORTANT: Building the Codename One framework from source requires JDK 8 -- some sub-modules must use -source 1.5 and -target 1.5 to maintain backward compatibility with parts of the toolchain, and newer JDKs cannot emit those targets.

Running a Codename One application (the simulator or the "Run as desktop app" target) supports JDK 11 through 25 (Eclipse Temurin: https://adoptium.net).

Quick Start with Maven

git clone https://github.com/codenameone/CodenameOne
cd CodenameOne/maven
mvn install -Plocal-dev-javase

NOTE: The -Plocal-dev-javase profile is necessary for building the javase port. Without it, you'll get build errors.

This will build and install Codename One in your local Maven repository, including the cn1app-archetype and cn1lib-archetype Maven archetypes. This process can take a while since it automatically downloads dependencies with a size of ~1GB.

Now that Codename One is installed in your local Maven repository, you can use that version in a project instead of the release version. A new testing project can be quickly generated with the Codename One initializr.

After downloading and extracting the project, open its pom.xml file and and look for the <cn1.version> and <cn1.plugin.version> properties. Then change these to point to the version that got installed into your local maven repository by mvn install -Plocal-dev-javase. The locally built version will usually be a SNAPSHOT version (e.g. 7.0.21-SNAPSHOT).

Quick Start with Ant

Getting and Building Sources

$ git clone https://github.com/codenameone/CodenameOne
$ cd CodenameOne
$ ant

Running Unit Tests

$ ant test-javase

Running Samples

The Samples directory contains a growing set of sample applications. These samples aren't meant to be demos, but rather samples of how to use APIs.

You can launch the sample runner app from the command-line using:

$ ant samples

ParparVM

Codename One's iOS VM is quite unique and is open source as well. You can read more about it in its dedicated folder in this repository.

ParparVM is a uniquely conservative VM that translates Java bytecode to C code. Thus providing native performance and access while still providing a safety net. This approach is unique to Codename One and is essential for future compatibility!

Apple has a tendency to change things abruptly e.g. 64bit support, bitcode etc. Since ParparVM generates a standard Xcode project there were no code changes required for any of these tectonic shifts. It's as if you handcoded the project yourself!

You can even open the resulting project in xcode an

Extension points exported contracts — how you extend this code

HasId (Interface)
HasId. [17 implementers]
CodenameOneDesigner/src/com/l2fprod/common/model/HasId.java
ParserConstants (Interface)
Token literal values and constants. Generated by com.helger.pgcc.output.java.OtherFilesGenJava#start() [14 implementers]
scripts/cn1playground/common/src/main/java/bsh/ParserConstants.java
MyNativeInterface (Interface)
@author shannah [12 implementers]
tests/TestNativeInterfaces/src/com/codename1/testnatives/MyNativeInterface.java
NativeTimeZoneUtil (Interface)
@author shannah [10 implementers]
tests/core/src/com/codename1/ui/tests/NativeTimeZoneUtil.java
Demo (Interface)
Represents a standalone demo that can be launched from the demo browser. [25 implementers]
docs/demos/common/src/main/java/com/codenameone/developerguide/Demo.java
EventListener (Interface)
Event listener interface for handling DOM events. [17 implementers]
Ports/JavaScriptPort/src/main/java/com/codename1/html5/js/dom/EventListener.java
ParcelableCompatCreatorCallbacks (Interface)
Callbacks a Parcelable creator should implement. [8 implementers]
Ports/Android/CompatLibs/src/android/support/v4/os/ParcelableCompatCreatorCallbacks.java
Appendable (Interface)
Declares methods to append characters or character sequences. Any class that implements this interface can receive data [23 …
Ports/retro/JavaCompatibility/src/net/sourceforge/retroweaver/harmony/runtime/java/lang/Appendable.java

Core symbols most depended-on inside this repo

equals
called by 30826
vm/JavaAPI/src/java/util/Set.java
append
called by 8058
vm/JavaAPI/src/java/lang/Appendable.java
add
called by 6135
vm/JavaAPI/src/java/util/Set.java
append
called by 5018
vm/JavaAPI/src/java/lang/StringBuilder.java
put
called by 4937
vm/JavaAPI/src/java/util/Map.java
get
called by 2805
vm/JavaAPI/src/java/util/Map.java
getInstance
called by 2775
CodenameOne/src/com/codename1/ui/Display.java
getName
called by 2422
CodenameOne/src/com/codename1/maps/layers/Layer.java

Shape

Method 72,582
Class 6,527
Function 3,109
Interface 837
Enum 139

Languages

Java93%
TypeScript4%
C1%
C#1%
C++1%
Python1%

Modules by API surface

scripts/cn1playground/src/html/playground-editor/monaco/min/vs/base/worker/workerMain.js979 symbols
Ports/iOSPort/src/com/codename1/impl/ios/IOSImplementation.java954 symbols
Ports/JavaSE/src/com/codename1/impl/javase/JavaSEPort.java927 symbols
Ports/Android/src/com/codename1/impl/android/AndroidImplementation.java768 symbols
CodenameOne/src/com/codename1/impl/CodenameOneImplementation.java738 symbols
Ports/JavaScriptPort/src/main/java/com/codename1/impl/html5/HTML5Implementation.java711 symbols
scripts/cn1playground/src/html/playground-editor/monaco/min/vs/language/css/cssWorker.js642 symbols
maven/core-unittests/src/test/java/com/codename1/testing/TestCodenameOneImplementation.java639 symbols
Ports/iOSPort/src/com/codename1/impl/ios/IOSNative.java571 symbols
CodenameOne/src/com/codename1/ui/Component.java475 symbols
scripts/cn1playground/common/src/main/java/bsh/Parser.java409 symbols
CodenameOne/src/com/codename1/ui/Display.java384 symbols

For agents

$ claude mcp add CodenameOne \
  -- python -m otcore.mcp_server <graph>

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