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Types & classes5,325 in github.com/cmangos/mangos-classic

↓ 632 callersClassVector4
dep/g3dlite/G3D/AnyVal.h:20
↓ 209 callersClassVector3
dep/g3dlite/Matrix4.cpp:345
↓ 190 callersClassObjectGuid
src/game/Entities/ObjectGuid.h:73
↓ 118 callersClassObjectGuid
src/game/World/World.h:47
↓ 90 callersEnumSpellEffectIndex
src/game/Server/DBCEnums.h:140
↓ 59 callersClassChatHandler
src/game/Chat/Chat.h:38
↓ 49 callersClassVector2
dep/g3dlite/Vector3.cpp:63
↓ 46 callersClassLog
src/shared/Log/Log.h:96
↓ 44 callersClassObjectGuid
src/game/Guilds/GuildMgr.h:26
↓ 39 callersClassnow
dep/recastnavigation/Tests/Contrib/catch2/catch_all.hpp:1362
↓ 34 callersClassOpt
A parser for options
dep/recastnavigation/Tests/Contrib/catch2/catch_all.hpp:4968
↓ 32 callersClassError
dep/g3dlite/G3D/GImage.h:100
↓ 31 callersClassObjectGuid
src/game/AI/ScriptDevAI/ScriptDevAIMgr.h:26
↓ 31 callersEnumSpellSchools
* The different spell schools that are available, used in both damage calculation * and spell casting to decide what should be affected, the SPELL_SC
src/game/Globals/SharedDefines.h:159
↓ 29 callersEnumPowers
src/game/Globals/SharedDefines.h:139
↓ 26 callersEnumLocaleConstant
src/game/Globals/Locales.h:26
↓ 25 callersClassWrongType
dep/g3dlite/G3D/AnyVal.h:218
↓ 24 callersClassDuration
dep/recastnavigation/Tests/Contrib/catch2/catch_amalgamated.cpp:8465
↓ 24 callersClassStringRef
A non-owning string class (similar to the forthcoming std::string_view) Note that, because a StringRef may be a substring of another string, it may no
dep/recastnavigation/Tests/Contrib/catch2/catch_all.hpp:685
↓ 21 callersClassColumnBreak
dep/recastnavigation/Tests/Contrib/catch2/catch_amalgamated.cpp:8462
↓ 20 callersClassColumn
* Represents a column of text with specific width and indentation * * When written out to a stream, it will perform linebreaking
dep/recastnavigation/Tests/Contrib/catch2/catch_all.hpp:10270
↓ 20 callersEnumEnchantmentSlot
-1 from client enchantment slot number
src/game/Entities/Item.h:137
↓ 20 callersEnumMovementFlags
[-ZERO] Need check and update used in most movement packets (send and received)
src/game/Entities/Object.h:724
↓ 20 callersEnumUnitMods
src/game/Entities/Unit.h:268
↓ 19 callersClassAny
dep/g3dlite/Quat.cpp:33
↓ 19 callersClassObjectGuid
src/game/Server/WorldSession.h:47
↓ 18 callersEnumLanguage
from Languages.dbc (checked for 1.12.1)
src/game/Globals/SharedDefines.h:300
↓ 18 callersClassQuat
Arbitrary quaternion (not necessarily unit) Unit quaternions are used in computer graphics to represent rotation about an axis. Any 3x3 rotation
dep/g3dlite/G3D/Quat.h:49
↓ 18 callersClassiterator
dep/include/utf8cpp/utf8/checked.h:266
↓ 17 callersClassColor1
dep/g3dlite/Image3.cpp:89
↓ 17 callersClassPosition
src/game/Entities/Object.h:308
↓ 17 callersClassProcSystemArguments
External struct for passing on data
src/game/Entities/Unit.h:729
↓ 16 callersClassAABox
An axis-aligned box. */
dep/g3dlite/G3D/AABox.h:30
↓ 16 callersEnumAccountTypes
src/shared/Common.h:122
↓ 16 callersClassColor3
dep/g3dlite/Image3.cpp:103
↓ 16 callersClassMatrix
N x M matrix. The actual data is tracked internally by a reference counted pointer; it is efficient to pass and assign Matrix objects because no
dep/g3dlite/G3D/Matrix.h:56
↓ 15 callersEnumCurrentSpellTypes
src/game/Entities/Unit.h:797
↓ 15 callersClassMailReceiver
* A class to represent the receiver of a mail. */
src/game/Mails/Mail.h:151
↓ 15 callersClassPlayPacketParameters
src/game/Entities/Object.h:77
↓ 15 callersClassVector3
src/game/vmap/DynamicTree.h:24
↓ 14 callersClassColor3
Do not subclass-- this implementation makes assumptions about the memory layout. */
dep/g3dlite/G3D/Color3.h:33
↓ 14 callersEnumStats
src/game/Globals/SharedDefines.h:128
↓ 14 callersClassVector3
<B>Swizzles</B> Vector classes have swizzle operators, e.g. <CODE>v.xy()</CODE>, that allow selection of arbitrary sub-fields. These cannot be used
dep/g3dlite/G3D/Vector3.h:57
↓ 13 callersClassVector2
Forward declarations for G3D types
dep/g3dlite/G3D/AnyVal.h:18
↓ 13 callersEnumWeaponAttackType
src/game/Globals/SharedDefines.h:436
↓ 12 callersClassColor1
Monochrome color. This is just a float, but it has nice semantics because a scaling by 255 automatically occurs when switching between fixed point
dep/g3dlite/G3D/Color1.h:29
↓ 12 callersClassMailDraft
src/game/Chat/Chat.h:42
↓ 12 callersClassPlane
dep/g3dlite/Ray.cpp:185
↓ 12 callersEnumTradeSlots
src/game/Entities/Player.h:629
↓ 11 callersEnumAuraType
* This is what's used in a Modifier by the Aura class * to tell what the Aura should modify. */
src/game/Spells/SpellAuraDefines.h:40
↓ 11 callersClassChatHandler
src/game/Entities/Object.h:111
↓ 11 callersEnumSpellTarget
src/game/Spells/SpellTargetDefines.h:22
↓ 11 callersClassSphere
dep/g3dlite/Ray.cpp:178
↓ 11 callersClassVector2int16
dep/g3dlite/G3D/Vector2int16.h:27
↓ 11 callersClassVector3
src/game/MotionGenerators/MotionMaster.h:38
↓ 10 callersClassAABox
dep/g3dlite/Box.cpp:378
↓ 10 callersEnumABNodeStatus
src/game/BattleGround/BattleGroundAB.h:104
↓ 10 callersClassNetAddress
dep/g3dlite/G3D/NetAddress.h:12
↓ 10 callersClassVec3D
contrib/vmap_extractor/vmapextract/vec3d.h:25
↓ 10 callersClassVector2
dep/g3dlite/G3D/Vector2.h:29
↓ 10 callersClassVector4
dep/g3dlite/G3D/Vector4.h:31
↓ 9 callersClassColor4
Do not subclass-- this implementation makes assumptions about the memory layout. */
dep/g3dlite/G3D/Color4.h:33
↓ 9 callersClassParseError
Thrown by TextInput, Any, and other parsers on unexpected input. */
dep/g3dlite/G3D/ParseError.h:22
↓ 9 callersEnumSpellSchoolMask
* A bitmask of the available SpellSchools. Used for convenience */
src/game/Globals/SharedDefines.h:175
↓ 9 callersClassTempSpawnSettings
src/game/Entities/Object.h:674
↓ 9 callersClassVector3
dep/g3dlite/G3D/AnyVal.h:19
↓ 9 callersClassconst_iterator
dep/recastnavigation/Tests/Contrib/catch2/catch_all.hpp:10284
↓ 9 callersClasslineOfChars
dep/recastnavigation/Tests/Contrib/catch2/catch_all.hpp:12634
↓ 8 callersClassAABox
src/game/vmap/DynamicTree.h:26
↓ 8 callersClassMailSender
* A class to represent the sender of a mail. */
src/game/Mails/Mail.h:113
↓ 8 callersClassMapID
src/game/Maps/MapManager.h:35
↓ 8 callersClassMatrix3
dep/g3dlite/G3D/AnyVal.h:26
↓ 8 callersClassParseState
dep/recastnavigation/Tests/Contrib/catch2/catch_all.hpp:4695
↓ 8 callersEnumPathType
src/game/MotionGenerators/PathFinder.h:61
↓ 8 callersEnumReputationRank
src/game/Globals/SharedDefines.h:104
↓ 8 callersClassWorldLocation
src/game/Entities/Object.h:328
↓ 8 callersClasssoap_cookie
dep/src/gsoap/stdsoap2.cpp:8119
↓ 7 callersEnumBattleGroundTypeId
indexes of BattlemasterList.dbc
src/game/BattleGround/BattleGroundDefines.h:50
↓ 7 callersClassByteBufferException
src/shared/Util/ByteBuffer.h:26
↓ 7 callersClassColor1
dep/g3dlite/Image1.cpp:89
↓ 7 callersClassPhysicsFrame
An RT transformation using a quaternion; suitable for physics integration. This interface is in "Beta" and will change in the next release. */
dep/g3dlite/G3D/PhysicsFrame.h:30
↓ 7 callersClassUpdateData
src/game/Entities/Object.h:98
↓ 7 callersClasspluralise
* Helper for streaming a "count [maybe-plural-of-label]" human-friendly string * * Usage example: * ```cpp * std::cout << "Found "
dep/recastnavigation/Tests/Contrib/catch2/catch_all.hpp:10058
↓ 6 callersClassColor4
dep/g3dlite/Image3.cpp:117
↓ 6 callersEnumConditionOperation
DO NOT ALTER - db2 op struct
src/game/Globals/Conditions.h:133
↓ 6 callersClassCreatureCreatePos
src/game/Entities/Creature.h:542
↓ 6 callersClassGImage
Interface to image compression & file formats. Supported formats (decode and encode): Color JPEG, PNG, (Uncompressed) TGA 24, (Uncompressed) TG
dep/g3dlite/G3D/GImage.h:86
↓ 6 callersEnumLockType
src/game/Globals/SharedDefines.h:1104
↓ 6 callersClassMatrix4
A 4x4 matrix. See also G3D::CoordinateFrame, G3D::Matrix3, G3D::Quat */
dep/g3dlite/G3D/Matrix4.h:35
↓ 6 callersClassMatrix4
dep/g3dlite/G3D/AnyVal.h:27
↓ 6 callersClassObjectDistanceOrder
src/game/AI/ScriptDevAI/include/sc_grid_searchers.h:12
↓ 6 callersEnumSITimers
src/game/World/WorldState.h:242
↓ 6 callersEnumScriptMapType
src/game/DBScripts/ScriptMgrDefines.h:25
↓ 6 callersClassTimer
Timer data class used for execution of TimerAI events */
src/game/AI/ScriptDevAI/base/TimerAI.h:42
↓ 6 callersEnumTotemSlot
Stored in SummonProperties.dbc with slot+1 values
src/game/Globals/SharedDefines.h:1869
↓ 6 callersClassVector3int16
dep/g3dlite/G3D/Vector3int16.h:33
↓ 6 callersClassVector3int32
dep/g3dlite/G3D/Vector3int32.h:26
↓ 6 callersClassWrongTokenType
dep/g3dlite/G3D/TextInput.h:523
↓ 5 callersEnumAIEventType
src/game/AI/BaseAI/AIDefines.h:22
↓ 5 callersEnumAVNodeIds
src/game/BattleGround/BattleGroundAV.h:206
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