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Functions6,352 in github.com/clementgallet/libTAS

MethodFocusWindow
Moving window to front of display and set focus (which happens to be back of our sorted list)
src/external/imgui/imgui.cpp:7163
FunctionFocusableItemRegister
Refactored focus/nav/tabbing system in 1.82 and 1.84. If you have old/custom copy-and-pasted widgets that used FocusableItemRegister(): (Old) IMGUI_VE
src/external/imgui/imgui_internal.h:3422
FunctionFocusableItemUnregister
-> pass ImGuiItemAddFlags_Inputable flag to ItemAdd()
src/external/imgui/imgui_internal.h:3423
MethodForceDisplayRangeByIndices
[renamed in 1.89.9]
src/external/imgui/imgui.h:2474
MethodForceHeartbeat
src/library/steam/isteamgameserver.cpp:247
FunctionFormatter_Logit
src/external/imgui/implot_internal.h:1639
FunctionFormatter_Time
src/external/imgui/implot_internal.h:1655
FunctionFreeWrapper
src/external/imgui/imgui.cpp:1161
MethodFromDouble
src/external/imgui/implot_internal.h:300
MethodFromIndices
src/external/imgui/imgui_internal.h:1464
MethodFromPositions
src/external/imgui/imgui_internal.h:1465
MethodGameEvents
src/program/GameEvents.cpp:36
MethodGameEventsXcb
src/program/GameEventsXcb.cpp:37
MethodGameInfoWindow
src/program/ui/GameInfoWindow.cpp:24
MethodGameLoop
src/program/GameLoop.cpp:65
MethodGameSpecificPane
src/program/ui/settings/GameSpecificPane.cpp:29
MethodGcAwakeTransientWindowBuffers
src/external/imgui/imgui.cpp:3825
MethodGcCompactTransientMiscBuffers
src/external/imgui/imgui.cpp:3801
MethodGcCompactTransientWindowBuffers
Free up/compact internal window buffers, we can use this when a window becomes unused. Not freed: - ImGuiWindow, ImGuiWindowSettings, Name, StateStora
src/external/imgui/imgui.cpp:3813
MethodGetAPICallFailureReason
src/library/steam/isteamutils.cpp:99
MethodGetAPICallResult
src/library/steam/isteamutils.cpp:105
MethodGetActionOriginFromXboxOrigin
src/library/steam/isteaminput.cpp:264
MethodGetActionSetHandle
src/library/steam/isteaminput.cpp:77
MethodGetActionSetHandle
src/library/steam/isteamcontroller.cpp:69
MethodGetActiveActionSetLayers
src/library/steam/isteaminput.cpp:109
FunctionGetActiveID
src/external/imgui/imgui_internal.h:2989
MethodGetAllocatorFunctions
This is provided to facilitate copying allocators from one static/DLL boundary to another (e.g. retrieve default allocator of your executable address
src/external/imgui/imgui.cpp:3522
MethodGetAnalogActionData
src/library/steam/isteaminput.cpp:145
MethodGetAnalogActionData
src/library/steam/isteamcontroller.cpp:204
MethodGetAnalogActionHandle
src/library/steam/isteaminput.cpp:139
MethodGetAnalogActionHandle
src/library/steam/isteamcontroller.cpp:195
MethodGetAnalogActionOrigins
src/library/steam/isteaminput.cpp:151
MethodGetAnalogActionOrigins
src/library/steam/isteamcontroller.cpp:232
MethodGetAppBuildId
src/library/steam/isteamapps.cpp:188
MethodGetAppID
src/library/steam/isteamutils.cpp:82
MethodGetAppInstallDir
src/library/steam/isteamapps.cpp:150
MethodGetAppOwner
src/library/steam/isteamapps.cpp:165
FunctionGetArea
src/external/imgui/imgui_internal.h:535
FunctionGetAsyncKeyState
src/library/wine/user32.cpp:40
MethodGetAuthSessionTicket
src/library/steam/isteamgameserver.cpp:174
MethodGetAuthenticationStatus
src/library/steam/isteamnetworkingsockets.cpp:254
MethodGetAvailableGameLanguages
src/library/steam/isteamapps.cpp:58
FunctionGetBL
Top-right
src/external/imgui/imgui_internal.h:538
FunctionGetBR
Bottom-left
src/external/imgui/imgui_internal.h:539
MethodGetBackgroundDrawList
src/external/imgui/imgui.cpp:4316
MethodGetBit
src/external/imgui/imgui.h:2891
MethodGetBool
src/external/imgui/imgui.cpp:2448
MethodGetBoolRef
src/external/imgui/imgui.cpp:2478
MethodGetCSERIPPort
src/library/steam/isteamutils.cpp:69
MethodGetCallbackSizeBytes
src/library/steam/CCallback.h:295
FunctionGetCenter
src/external/imgui/imgui_internal.h:531
MethodGetCertificateRequest
src/library/steam/isteamnetworkingsockets.cpp:361
MethodGetClipRectMax
src/external/imgui/imgui.h:2720
MethodGetClipRectMin
src/external/imgui/imgui.h:2719
MethodGetClipboardText
src/external/imgui/imgui.cpp:4250
FunctionGetClipboardTextFn_DefaultImpl
Win32 clipboard implementation We use g.ClipboardHandlerData for temporary storage to ensure it is freed on Shutdown()
src/external/imgui/imgui.cpp:13546
MethodGetColorU32
src/external/imgui/imgui.cpp:3016
FunctionGetColormapColor
src/external/imgui/implot.cpp:4572
FunctionGetColormapCount
src/external/imgui/implot.cpp:4504
FunctionGetColormapIndex
src/external/imgui/implot.cpp:4514
MethodGetColumnIndex
src/external/imgui/imgui_tables.cpp:3931
MethodGetColumnNormFromOffset
src/external/imgui/imgui_tables.cpp:3948
MethodGetColumnOffset
src/external/imgui/imgui_tables.cpp:3972
MethodGetColumnOffsetFromNorm
src/external/imgui/imgui_tables.cpp:3943
MethodGetColumnWidth
src/external/imgui/imgui_tables.cpp:4001
MethodGetColumnsCount
src/external/imgui/imgui_tables.cpp:3937
MethodGetColumnsID
src/external/imgui/imgui_tables.cpp:4097
MethodGetConfigValue
src/library/steam/isteamnetworkingutils.cpp:127
MethodGetConfigValueInfo
src/library/steam/isteamnetworkingutils.cpp:134
MethodGetConnectedControllers
src/library/steam/isteaminput.cpp:61
MethodGetConnectedControllers
src/library/steam/isteamcontroller.cpp:52
MethodGetConnectedUniverse
src/library/steam/isteamutils.cpp:39
MethodGetConnectionInfo
src/library/steam/isteamnetworkingsockets.cpp:200
MethodGetConnectionName
src/library/steam/isteamnetworkingsockets.cpp:159
MethodGetConnectionRealTimeStatus
src/library/steam/isteamnetworkingsockets.cpp:206
MethodGetConnectionUserData
src/library/steam/isteamnetworkingsockets.cpp:136
MethodGetContentRegionAvail
src/external/imgui/imgui.cpp:9975
MethodGetContentRegionMax
FIXME: This is in window space (not screen space!).
src/external/imgui/imgui.cpp:9958
MethodGetContentRegionMaxAbs
[Internal] Absolute coordinate. Saner. This is not exposed until we finishing refactoring work rect features.
src/external/imgui/imgui.cpp:9967
MethodGetControllerForGamepadIndex
src/library/steam/isteaminput.cpp:240
MethodGetCurrentActionSet
src/library/steam/isteaminput.cpp:88
MethodGetCurrentActionSet
src/library/steam/isteamcontroller.cpp:89
MethodGetCurrentBatteryPower
return the amount of battery power left in the current system in % [0..100], 255 for being on AC power
src/library/steam/isteamutils.cpp:76
MethodGetCurrentBetaName
src/library/steam/isteamapps.cpp:124
MethodGetCurrentContext
Internal state access - if you want to share Dear ImGui state between modules (e.g. DLL) or allocate it yourself Note that we still point to some stat
src/external/imgui/imgui.cpp:3500
FunctionGetCurrentFocusScope
src/external/imgui/imgui_internal.h:3173
MethodGetCurrentGameLanguage
src/library/steam/isteamapps.cpp:52
FunctionGetCurrentTabBar
Tab Bars
src/external/imgui/imgui_internal.h:3258
FunctionGetCurrentTable
Tables: Internals
src/external/imgui/imgui_internal.h:3213
MethodGetCursorPos
User generally sees positions in window coordinates. Internally we store CursorPos in absolute screen coordinates because it is more convenient. Conve
src/external/imgui/imgui.cpp:9777
MethodGetCursorPosX
src/external/imgui/imgui.cpp:9783
MethodGetCursorPosY
src/external/imgui/imgui.cpp:9789
MethodGetCursorScreenPos
src/external/imgui/imgui.cpp:9761
MethodGetCursorStartPos
src/external/imgui/imgui.cpp:9819
MethodGetDLCCount
src/library/steam/isteamapps.cpp:88
MethodGetDetailedConnectionStatus
src/library/steam/isteamnetworkingsockets.cpp:213
MethodGetDeviceBindingRevision
src/library/steam/isteaminput.cpp:276
MethodGetDigitalActionData
src/library/steam/isteaminput.cpp:121
MethodGetDigitalActionData
src/library/steam/isteamcontroller.cpp:106
MethodGetDigitalActionHandle
src/library/steam/isteaminput.cpp:115
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