(role, userId, teamRoles)
| 2 | ** this is used to improve the UX. The real role check is done in the backend |
| 3 | */ |
| 4 | export default function canAccess(role, userId, teamRoles) { |
| 5 | let teamRole = "guest"; |
| 6 | if (teamRoles) { |
| 7 | for (let i = 0; i < teamRoles.length; i++) { |
| 8 | if (teamRoles[i].user_id === userId) { |
| 9 | teamRole = teamRoles[i].role; |
| 10 | break; |
| 11 | } |
| 12 | } |
| 13 | } |
| 14 | |
| 15 | switch (role) { |
| 16 | case "teamOwner": |
| 17 | if (teamRole === "teamOwner") return true; |
| 18 | break; |
| 19 | case "teamAdmin": |
| 20 | if (teamRole === "teamOwner" || teamRole === "teamAdmin") return true; |
| 21 | break; |
| 22 | case "projectAdmin": |
| 23 | if (teamRole === "teamOwner" || teamRole === "teamAdmin" || teamRole === "projectAdmin") return true; |
| 24 | break; |
| 25 | case "projectEditor": |
| 26 | if (teamRole === "teamOwner" || teamRole === "teamAdmin" || teamRole === "projectAdmin" || teamRole === "projectEditor") return true; |
| 27 | break; |
| 28 | case "projectViewer": |
| 29 | if (teamRole === "teamOwner" || teamRole === "teamAdmin" || teamRole === "projectAdmin" || teamRole === "projectEditor" || teamRole === "projectViewer") return true; |
| 30 | break; |
| 31 | default: |
| 32 | return false; |
| 33 | } |
| 34 | |
| 35 | return false; |
| 36 | } |
no outgoing calls
no test coverage detected