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Functions102 in github.com/charlieysx/bearjump

↓ 8 callersMethodshow
(delay = 0, duration = 50)
src/game/scenes/game.js:273
↓ 7 callersMethodinit
()
src/game/scenes/game.js:54
↓ 7 callersMethodplay
(key, { force = false // 强制播放,会重新播放 } = {})
src/game/modules/sound.js:95
↓ 6 callersMethodgetBlock
(i)
src/game/scenes/game.js:236
↓ 5 callersMethodload
(key, src)
src/game/modules/sound.js:19
↓ 5 callersMethodpush
(block)
src/game/scenes/game.js:248
↓ 4 callersFunctiondrawToShared
()
src/openDataContext/app.js:55
↓ 3 callersMethodplayBgm
(key, force = false)
src/game/modules/sound.js:43
↓ 3 callersMethodshowEnd
(score)
src/game/modules/open.js:15
↓ 3 callersFunctionstartTween
()
src/game/scenes/game.js:706
↓ 2 callersMethodfall
()
src/game/scenes/game.js:202
↓ 2 callersFunctiongetFriendCloudStorage
()
src/openDataContext/app.js:90
↓ 2 callersFunctiongetWxgame
(source)
src/openDataContext/app.js:258
↓ 2 callersMethodpostMessage
(type, data)
src/game/modules/open.js:7
↓ 2 callersMethodrecycle
(block)
src/game/scenes/game.js:332
↓ 2 callersMethodsetBarrier
(name)
src/game/scenes/game.js:135
↓ 2 callersMethodsetToolType
(toolType)
src/game/scenes/game.js:161
↓ 1 callersMethodanimTop
()
src/game/scenes/game.js:256
↓ 1 callersMethodchangeHeight
(num)
src/game/scenes/game.js:103
↓ 1 callersMethodchangeWidth
(num)
src/game/scenes/game.js:94
↓ 1 callersFunctioncheckUpdate
()
src/game/app.js:114
↓ 1 callersFunctioncreate
()
src/game/modules/ad.js:5
↓ 1 callersFunctioncreateGameCenterButton
()
src/game/app.js:93
↓ 1 callersFunctiondrawRank
(list)
src/openDataContext/app.js:124
↓ 1 callersMethodgetCanvas
()
src/game/modules/open.js:11
↓ 1 callersFunctiongetCurrTime
()
src/openDataContext/app.js:7
↓ 1 callersMethodhideBarrier
()
src/game/scenes/game.js:140
↓ 1 callersFunctioninitRouter
()
src/game/app.js:13
↓ 1 callersFunctionlistenAudio
()
src/game/app.js:79
↓ 1 callersMethodloadBgm
(key, src)
src/game/modules/sound.js:31
↓ 1 callersMethodmute
(muted)
src/game/modules/sound.js:147
↓ 1 callersMethodmuteBgm
(muted)
src/game/modules/sound.js:76
↓ 1 callersFunctionsetShare
()
src/game/app.js:55
↓ 1 callersMethodsetTop
(top)
src/game/scenes/game.js:244
↓ 1 callersFunctionshowEndScore
(score)
src/openDataContext/app.js:59
↓ 1 callersFunctionshowFriendRank
()
src/openDataContext/app.js:39
↓ 1 callersMethodshowShielding
(time)
src/game/scenes/game.js:395
↓ 1 callersFunctionsort
({list, desc = -1})
src/openDataContext/app.js:267
↓ 1 callersMethodstartToFall
()
src/game/scenes/game.js:58
↓ 1 callersMethoduse
()
src/game/scenes/game.js:167
FunctionaddScore
(score)
src/game/scenes/game.js:834
Methodalpha
()
src/game/scenes/game.js:62
Methodconstructor
()
src/game/modules/sound.js:2
Methodconstructor
(bg)
src/game/scenes/game.js:38
Methodconstructor
(bg)
src/game/scenes/game.js:125
Methodconstructor
(bg)
src/game/scenes/game.js:149
Methodconstructor
(bg)
src/game/scenes/game.js:188
Methodconstructor
(top = 0)
src/game/scenes/game.js:231
Methodconstructor
()
src/game/scenes/game.js:304
Methodconstructor
()
src/game/scenes/game.js:339
FunctiondealTool
(block)
src/game/scenes/game.js:1010
Functiondelay
(t = 0)
src/game/utils/index.js:2
Functionfall
()
src/game/scenes/game.js:893
FunctionflyStar
(sx, sy, num)
src/game/scenes/game.js:1024
FunctiongenLine
(i, allEmpty = false)
src/game/scenes/game.js:750
FunctiongetBearPos
(block)
src/game/scenes/game.js:745
MethodgetBlock
(type, bg = 'block')
src/game/scenes/game.js:312
FunctiongetUserInfo
()
src/game/scenes/preload.js:95
FunctiongetWXContext
()
src/game/modules/cloud.js:3
Functionhandle
({type, data})
src/openDataContext/app.js:25
Methodheight
()
src/game/scenes/game.js:70
Methodheight
()
src/game/scenes/game.js:381
Functionhide
()
src/game/scenes/game.js:439
Functionhide
()
src/game/scenes/preload.js:10
Functionhide
()
src/game/scenes/home.js:8
Functioninit
()
src/game/scenes/game.js:455
Functioninit
()
src/game/scenes/preload.js:21
Functioninit
()
src/game/scenes/home.js:12
Methodinit
()
src/game/scenes/game.js:194
FunctioninitBlock
()
src/game/scenes/game.js:665
Functionjump
(dir)
src/game/scenes/game.js:905
FunctionjumpToFall
()
src/game/scenes/game.js:869
FunctionjumpToNext
(pos, end)
src/game/scenes/game.js:838
Methodlength
()
src/game/scenes/game.js:240
FunctionlistenTouch
()
src/game/scenes/game.js:638
Functionload
()
src/game/scenes/preload.js:14
Functionmax
()
src/game/core/core.js:27
Functionmin
()
src/game/core/core.js:30
Functionnext
()
src/game/scenes/preload.js:112
Methodpivot
()
src/game/scenes/game.js:353
MethodpushList
(blockList)
src/game/scenes/game.js:252
FunctionremoveAll
()
src/game/scenes/game.js:443
Functionshow
()
src/game/modules/ad.js:21
Functionshow
(opt)
src/game/scenes/game.js:434
Functionshow
()
src/game/scenes/preload.js:4
Functionshow
(opt = {})
src/game/scenes/home.js:4
FunctionshowCoutDown
()
src/game/scenes/game.js:697
FunctionshowEnd
()
src/game/scenes/game.js:1079
FunctionshowGuide
(step)
src/game/scenes/game.js:510
Methodskew
()
src/game/scenes/game.js:357
MethodstartToFall
()
src/game/scenes/game.js:198
Functionupdate
()
src/game/scenes/game.js:1133
Functionupdate
()
src/game/scenes/home.js:84
Functionuuid
()
src/game/utils/index.js:7
Methodvolume
(num)
src/game/modules/sound.js:141
MethodvolumeBgm
(num)
src/game/modules/sound.js:70
Methodwidth
()
src/game/scenes/game.js:66
Methodwidth
()
src/game/scenes/game.js:377
Methodx
()
src/game/scenes/game.js:74
Methodx
()
src/game/scenes/game.js:361
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