| 399 | } |
| 400 | |
| 401 | void Texture::bindImageTexture(const GLuint unit, const GLint level, const GLboolean layered, const GLint layer, const GLenum access, const GLenum format) const |
| 402 | { |
| 403 | glBindImageTexture(unit, id(), level, layered, layer, access, format); |
| 404 | } |
| 405 | |
| 406 | void Texture::unbindImageTexture(const GLuint unit) |
| 407 | { |