| 517 | } |
| 518 | |
| 519 | void Program::dispatchCompute(const glm::uvec3 & numGroups) |
| 520 | { |
| 521 | dispatchCompute(numGroups.x, numGroups.y, numGroups.z); |
| 522 | } |
| 523 | |
| 524 | void Program::dispatchCompute(const GLuint numGroupsX, const GLuint numGroupsY, const GLuint numGroupsZ) |
| 525 | { |