| 145 | } |
| 146 | |
| 147 | void Program::detach(Shader * shader) |
| 148 | { |
| 149 | assert(shader != nullptr); |
| 150 | |
| 151 | glDetachShader(id(), shader->id()); |
| 152 | |
| 153 | shader->deregisterListener(this); |
| 154 | m_shaders.erase(shader); |
| 155 | |
| 156 | invalidate(); |
| 157 | } |
| 158 | |
| 159 | std::set<Shader *> Program::shaders() const |
| 160 | { |
nothing calls this directly
no test coverage detected