| 260 | } |
| 261 | |
| 262 | void Framebuffer::clearDepth(const GLclampd depth) |
| 263 | { |
| 264 | glClearDepth(depth); |
| 265 | } |
| 266 | |
| 267 | void Framebuffer::readPixels(const GLint x, const GLint y, const GLsizei width, const GLsizei height, const GLenum format, const GLenum type, GLvoid * data) const |
| 268 | { |