| 196 | |
| 197 | |
| 198 | int main(int /*argc*/, char * /*argv*/[]) |
| 199 | { |
| 200 | // Initialize GLFW |
| 201 | if (!glfwInit()) |
| 202 | return 1; |
| 203 | |
| 204 | glfwSetErrorCallback(error); |
| 205 | glfwDefaultWindowHints(); |
| 206 | glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 4); |
| 207 | glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 0); |
| 208 | glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, true); |
| 209 | |
| 210 | // Create a context and, if valid, make it current |
| 211 | GLFWwindow * window = glfwCreateWindow(640, 480, "globjects Transform Feedback", NULL, NULL); |
| 212 | if (window == nullptr) |
| 213 | { |
| 214 | globjects::critical() << "Context creation failed. Terminate execution."; |
| 215 | |
| 216 | glfwTerminate(); |
| 217 | return -1; |
| 218 | } |
| 219 | glfwSetKeyCallback(window, key_callback); |
| 220 | glfwSetFramebufferSizeCallback(window, framebuffer_size_callback); |
| 221 | |
| 222 | glfwMakeContextCurrent(window); |
| 223 | |
| 224 | // Initialize globjects (internally initializes glbinding, and registers the current context) |
| 225 | globjects::init(); |
| 226 | |
| 227 | std::cout << std::endl |
| 228 | << "OpenGL Version: " << glbinding::ContextInfo::version() << std::endl |
| 229 | << "OpenGL Vendor: " << glbinding::ContextInfo::vendor() << std::endl |
| 230 | << "OpenGL Renderer: " << glbinding::ContextInfo::renderer() << std::endl << std::endl; |
| 231 | |
| 232 | globjects::info() << "Press F5 to reload shaders." << std::endl << std::endl; |
| 233 | |
| 234 | glfwGetFramebufferSize(window, &g_size[0], &g_size[1]); |
| 235 | initialize(); |
| 236 | |
| 237 | // Main loop |
| 238 | while (!glfwWindowShouldClose(window)) |
| 239 | { |
| 240 | glfwPollEvents(); |
| 241 | draw(); |
| 242 | glfwSwapBuffers(window); |
| 243 | } |
| 244 | deinitialize(); |
| 245 | |
| 246 | // Properly shutdown GLFW |
| 247 | glfwTerminate(); |
| 248 | |
| 249 | return 0; |
| 250 | } |
nothing calls this directly
no test coverage detected