| 117 | } |
| 118 | |
| 119 | void draw() |
| 120 | { |
| 121 | glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
| 122 | |
| 123 | glViewport(0, 0, g_size.x, g_size.y); |
| 124 | |
| 125 | g_shaderProgram->use(); |
| 126 | |
| 127 | g_defaultPointSizeState->apply(); |
| 128 | g_vao->drawArrays(GL_POINTS, 0, 5); |
| 129 | |
| 130 | g_thinnestPointSizeState->apply(); |
| 131 | g_vao->drawArrays(GL_POINTS, 5, 5); |
| 132 | |
| 133 | g_thinPointSizeState->apply(); |
| 134 | g_vao->drawArrays(GL_POINTS, 10, 5); |
| 135 | |
| 136 | g_normalPointSizeState->apply(); |
| 137 | g_vao->drawArrays(GL_POINTS, 15, 5); |
| 138 | |
| 139 | g_thickPointSizeState->apply(); |
| 140 | |
| 141 | g_vao->drawArrays(GL_POINTS, 20, 1); |
| 142 | g_disableRasterizerState->apply(); |
| 143 | g_vao->drawArrays(GL_POINTS, 21, 1); |
| 144 | g_enableRasterizerState->apply(); |
| 145 | g_vao->drawArrays(GL_POINTS, 22, 1); |
| 146 | g_disableRasterizerState->apply(); |
| 147 | g_vao->drawArrays(GL_POINTS, 23, 1); |
| 148 | g_enableRasterizerState->apply(); |
| 149 | g_vao->drawArrays(GL_POINTS, 24, 1); |
| 150 | |
| 151 | g_normalPointSizeState->apply(); |
| 152 | g_vao->drawArrays(GL_POINTS, 25, 5); |
| 153 | |
| 154 | g_thinPointSizeState->apply(); |
| 155 | g_vao->drawArrays(GL_POINTS, 30, 5); |
| 156 | |
| 157 | g_thinnestPointSizeState->apply(); |
| 158 | g_vao->drawArrays(GL_POINTS, 35, 5); |
| 159 | |
| 160 | g_defaultPointSizeState->apply(); |
| 161 | g_vao->drawArrays(GL_POINTS, 35, 5); |
| 162 | |
| 163 | g_shaderProgram->release(); |
| 164 | } |
| 165 | |
| 166 | |
| 167 | void error(int errnum, const char * errmsg) |
no test coverage detected