| 419 | } |
| 420 | |
| 421 | void glShaderSource(GLuint shader, GLsizei count, const GLchar *const* string, const GLint * length) |
| 422 | { |
| 423 | return glbinding::Binding::ShaderSource(shader, count, string, length); |
| 424 | } |
| 425 | |
| 426 | void glShaderSourceARB(GLhandleARB shaderObj, GLsizei count, const GLcharARB ** string, const GLint * length) |
| 427 | { |