| 619 | } |
| 620 | |
| 621 | void glDrawTextureNV(GLuint texture, GLuint sampler, GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1, GLfloat z, GLfloat s0, GLfloat t0, GLfloat s1, GLfloat t1) |
| 622 | { |
| 623 | return glbinding::Binding::DrawTextureNV(texture, sampler, x0, y0, x1, y1, z, s0, t0, s1, t1); |
| 624 | } |
| 625 | |
| 626 | void glDrawTransformFeedback(GLenum mode, GLuint id) |
| 627 | { |
nothing calls this directly
no outgoing calls
no test coverage detected