| 234 | } |
| 235 | |
| 236 | void glDeleteShader(GLuint shader) |
| 237 | { |
| 238 | return glbinding::Binding::DeleteShader(shader); |
| 239 | } |
| 240 | |
| 241 | void glDeleteStatesNV(GLsizei n, const GLuint * states) |
| 242 | { |
nothing calls this directly
no outgoing calls
no test coverage detected