| 324 | } |
| 325 | |
| 326 | void glBindVertexBuffers(GLuint first, GLsizei count, const GLuint * buffers, const GLintptr * offsets, const GLsizei * strides) |
| 327 | { |
| 328 | return glbinding::Binding::BindVertexBuffers(first, count, buffers, offsets, strides); |
| 329 | } |
| 330 | |
| 331 | void glBindVertexShaderEXT(GLuint id) |
| 332 | { |
nothing calls this directly
no outgoing calls
no test coverage detected