| 319 | } |
| 320 | |
| 321 | void glBindVertexBuffer(GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride) |
| 322 | { |
| 323 | return glbinding::Binding::BindVertexBuffer(bindingindex, buffer, offset, stride); |
| 324 | } |
| 325 | |
| 326 | void glBindVertexBuffers(GLuint first, GLsizei count, const GLuint * buffers, const GLintptr * offsets, const GLsizei * strides) |
| 327 | { |
nothing calls this directly
no outgoing calls
no test coverage detected