| 22 | |
| 23 | |
| 24 | void compare() |
| 25 | { |
| 26 | const int ITERATIONS = 8192; |
| 27 | const int ITERATIONS_WARMUP = ITERATIONS / 32; |
| 28 | |
| 29 | |
| 30 | Timer timer; |
| 31 | |
| 32 | std::cout << std::endl << "test: initialize bindings ..." << std::endl; |
| 33 | |
| 34 | timer.start(" glbinding "); |
| 35 | glbinding_init(); |
| 36 | |
| 37 | timer.restart(" glew "); |
| 38 | glew_init(); |
| 39 | |
| 40 | timer.stop(); |
| 41 | |
| 42 | |
| 43 | std::cout << std::endl |
| 44 | << "OpenGL Version: " << glbinding::aux::ContextInfo::version() << std::endl |
| 45 | << "OpenGL Vendor: " << glbinding::aux::ContextInfo::vendor() << std::endl |
| 46 | << "OpenGL Renderer: " << glbinding::aux::ContextInfo::renderer() << std::endl; |
| 47 | |
| 48 | |
| 49 | std::cout << std::endl << "prep: warm-up ..." << std::endl; |
| 50 | std::this_thread::sleep_for(std::chrono::seconds(1)); |
| 51 | |
| 52 | std::cout << " glew " << std::endl; |
| 53 | for (int i = 0; i < ITERATIONS_WARMUP; ++i) |
| 54 | glew_test(); |
| 55 | |
| 56 | std::cout << " glbinding " << std::endl; |
| 57 | for (int i = 0; i < ITERATIONS_WARMUP; ++i) |
| 58 | glbinding_test(); |
| 59 | |
| 60 | timer.setSteps(24 * ITERATIONS); |
| 61 | |
| 62 | |
| 63 | std::cout << std::endl << "test: average call times for " << ITERATIONS << " x 24 calls ..." << std::endl; |
| 64 | |
| 65 | timer.start(" glew "); |
| 66 | for (int i = 0; i < ITERATIONS; ++i) |
| 67 | glew_test(); |
| 68 | |
| 69 | long double glew_avg = timer.restart(" glbinding "); |
| 70 | |
| 71 | for (int i = 0; i < ITERATIONS; ++i) |
| 72 | glbinding_test(); |
| 73 | |
| 74 | long double glbinding_avg = timer.stop(); |
| 75 | |
| 76 | |
| 77 | std::cout << std::endl << "test: again, now with error checking ..." << std::endl; |
| 78 | |
| 79 | glew_error(true); |
| 80 | glbinding_error(true); |
| 81 |
no test coverage detected