()
| 155 | } |
| 156 | |
| 157 | public void run() |
| 158 | { |
| 159 | acceptingConnections = true; |
| 160 | |
| 161 | while(acceptingConnections) |
| 162 | { |
| 163 | try |
| 164 | { |
| 165 | Socket socket = serverSocket.accept(); |
| 166 | |
| 167 | if(acceptingConnections) |
| 168 | { |
| 169 | addClient(socket); |
| 170 | } |
| 171 | else |
| 172 | { |
| 173 | ClientConnection client = new ClientConnection(this, socket); |
| 174 | |
| 175 | String message = NetworkProtocol.GAME_FULL+""; |
| 176 | client.sendMessage(message); |
| 177 | |
| 178 | client.disconnect(); |
| 179 | } |
| 180 | } |
| 181 | catch (IOException e) |
| 182 | { |
| 183 | //System.out.println("Server socket error."); |
| 184 | //e.printStackTrace(); |
| 185 | } |
| 186 | } |
| 187 | } |
| 188 | |
| 189 | private void sendMessageAll(String message) |
| 190 | { |
nothing calls this directly
no test coverage detected