Do we have a valid device pointer? Lower level question than "do we have a valid renderContext", so first question may be true while second one is still false.
| 364 | // Do we have a valid device pointer? Lower level question than "do we have a valid renderContext", |
| 365 | // so first question may be true while second one is still false. |
| 366 | bool TriDevice::DeviceExists() |
| 367 | { |
| 368 | USE_MAIN_THREAD_RENDER_CONTEXT(); |
| 369 | return renderContext.IsValid(); |
| 370 | } |
| 371 | |
| 372 | // -------------------------------------------------------------------------------------- |
| 373 | // Description: |
no test coverage detected