| 1124 | } |
| 1125 | |
| 1126 | void Tr2Renderer::SetShaderModel( TR2SHADERMODEL sm ) |
| 1127 | { |
| 1128 | bool changed = ( s_shaderModel != sm ); |
| 1129 | |
| 1130 | s_prevShaderModel = s_shaderModel; |
| 1131 | s_shaderModel = sm; |
| 1132 | |
| 1133 | // if changed, please perform a device reset, cause many things must be changed |
| 1134 | if( changed ) |
| 1135 | { |
| 1136 | // todo: is this the best way here? |
| 1137 | if( gTriDev && gTriDev->DeviceExists() ) |
| 1138 | { |
| 1139 | gTriDev->ResetDevice(); |
| 1140 | } |
| 1141 | |
| 1142 | // Reinitialize registered Tr2Effects |
| 1143 | ReinitializeRegisteredEffects(); |
| 1144 | } |
| 1145 | } |
| 1146 | |
| 1147 | TR2SHADERMODEL Tr2Renderer::GetShaderModel() |
| 1148 | { |
nothing calls this directly
no test coverage detected