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hub / github.com/carbonengine/trinity / Render

Method Render

trinity/TriDevice.cpp:1151–1188  ·  view source on GitHub ↗

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1149}
1150
1151bool TriDevice::Render()
1152{
1153 D3DPERF_EVENT( L"TriDevice::Render" );
1154
1155 // We need to throttle the client right after Present call, so that GPU can have a break
1156 Throttle();
1157
1158
1159
1160
1161 USE_MAIN_THREAD_RENDER_CONTEXT();
1162
1163 Tr2SyncToGpu::GetInstance().Tick();
1164
1165 Tr2Viewport vp;
1166 mViewport.ConvertToTr2Viewport( vp );
1167 renderContext.SetViewport( vp );
1168
1169 Tr2GpuProfiler::GetProfiler().BeginFrame( Tr2Renderer::GetCurrentFrameCounter() );
1170
1171 // start rendering
1172 Tr2Renderer::BeginFrame();
1173
1174 Tr2Renderer::BeginRenderContext();
1175
1176 Tr2Renderer::ReserveQuadListIndexBuffer( 0 );
1177
1178 if( m_renderJobs )
1179 {
1180 m_renderJobs->Run( m_realTime, m_simTime );
1181 }
1182
1183 Tr2GpuProfiler::GetProfiler().EndFrame();
1184 Tr2Renderer::EndRenderContext();
1185 Tr2Renderer::EndFrame();
1186
1187 return true;
1188}
1189
1190void TriDevice::AddPostUpdateCallback( IBlueCallbackMan::CallbackFunc cb, void* context )
1191{

Callers 3

ExecuteMethod · 0.45
EndRenderMethod · 0.45
RenderDebugInfoMethod · 0.45

Calls 7

GetCurrentFrameCounterFunction · 0.85
TickMethod · 0.80
ConvertToTr2ViewportMethod · 0.80
SetViewportMethod · 0.45
BeginFrameMethod · 0.45
RunMethod · 0.45
EndFrameMethod · 0.45

Tested by

no test coverage detected