| 16 | } |
| 17 | |
| 18 | TriRenderJobStatus TriRenderJob::Run( Be::Time realTime, Be::Time simTime, Tr2RenderContext* renderContextPtr ) |
| 19 | { |
| 20 | D3DPERF_EVENT1( L"TriRenderJob::%S", (const wchar_t*)CA2W( m_name.c_str() ) ); |
| 21 | |
| 22 | if( !m_enabled ) |
| 23 | { |
| 24 | return RJ_DONE; |
| 25 | } |
| 26 | |
| 27 | typedef std::vector<TriRenderStepPtr> RenderStepVector; |
| 28 | |
| 29 | RenderStepVector copyOfSteps( m_renderSteps.size() ); // we need to copy steps because lists can change when executed |
| 30 | |
| 31 | for( size_t i = 0; i != m_renderSteps.size(); ++i ) |
| 32 | { |
| 33 | copyOfSteps[i] = m_renderSteps[i]; |
| 34 | } |
| 35 | |
| 36 | // Note that we don't always initialize the cursor here - it is persisted |
| 37 | // across runs, in case a step does not finish its execution. Then we need to |
| 38 | // continue where we left off last frame. |
| 39 | // Changing the list may however result in an out-of-bounds cursor. |
| 40 | if( m_status != RJ_IN_PROGRESS || m_currentStep >= copyOfSteps.size() ) |
| 41 | { |
| 42 | m_currentStep = 0; |
| 43 | } |
| 44 | |
| 45 | Tr2RenderContext& renderContext = |
| 46 | renderContextPtr ? *renderContextPtr : Tr2RenderContext_GetMainThreadRenderContext(); |
| 47 | |
| 48 | const size_t preRT = renderContext.GetStackSizeRT(); |
| 49 | const size_t preDS = renderContext.GetStackSizeDS(); |
| 50 | |
| 51 | TriStepResult result = RS_OK; |
| 52 | for( ; m_currentStep < copyOfSteps.size(); ++m_currentStep ) |
| 53 | { |
| 54 | if( copyOfSteps[m_currentStep] && copyOfSteps[m_currentStep]->IsEnabled() ) |
| 55 | { |
| 56 | copyOfSteps[m_currentStep]->BeginExecute( renderContext ); |
| 57 | result = copyOfSteps[m_currentStep]->Execute( realTime, simTime, renderContext ); |
| 58 | copyOfSteps[m_currentStep]->EndExecute( renderContext ); |
| 59 | |
| 60 | // We almost never want a job that leaves the renderTarget/depthStencil stack in a changed state. |
| 61 | if( m_stackGuard ) |
| 62 | { |
| 63 | CCP_ASSERT( preRT <= renderContext.GetStackSizeRT() && "Too many Pops (RT)" ); |
| 64 | CCP_ASSERT( preDS <= renderContext.GetStackSizeDS() && "Too many Pops (DS)" ); |
| 65 | } |
| 66 | |
| 67 | // A step can potentially disable the render job. We musn't continue with the next steps if this happens. |
| 68 | if( result != RS_OK || !m_enabled ) |
| 69 | { |
| 70 | break; |
| 71 | } |
| 72 | } |
| 73 | } |
| 74 | |
| 75 | if( m_stackGuard ) |
no test coverage detected