| 165 | } |
| 166 | |
| 167 | bool Tr2Blitter::OnPrepareResources() |
| 168 | { |
| 169 | if( m_screenVertexDecl == -1 ) |
| 170 | { |
| 171 | Tr2VertexDefinition vd; |
| 172 | vd.Add( vd.FLOAT32_4, vd.POSITION ); |
| 173 | vd.Add( vd.FLOAT32_2, vd.TEXCOORD ); |
| 174 | |
| 175 | m_screenVertexDecl = Tr2EffectStateManager::GetVertexDeclarationHandle( vd ); |
| 176 | } |
| 177 | |
| 178 | if( !m_vertexBuffer.IsValid() ) |
| 179 | { |
| 180 | USE_MAIN_THREAD_RENDER_CONTEXT(); |
| 181 | m_vertexBuffer.Create( sizeof( Tr2ScreenVertex ), 4, Tr2GpuUsage::VERTEX_BUFFER, Tr2CpuUsage::WRITE_OFTEN, nullptr, renderContext ); |
| 182 | } |
| 183 | |
| 184 | return true; |
| 185 | } |
| 186 | |
| 187 | void Tr2Blitter::ReleaseResources( TriStorage s ) |
| 188 | { |
nothing calls this directly
no test coverage detected