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hub / github.com/carbonengine/trinity / Draw

Method Draw

trinity/Tr2Blitter.cpp:37–40  ·  view source on GitHub ↗

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35}
36
37bool Tr2Blitter::Draw( Tr2RenderContext& renderContext, Tr2Material* effect, const Vector2& tlTexCoord, const Vector2& brTexCoord, const Vector2& tlVertexCoord, const Vector2& brVertexCoord )
38{
39 return DrawHelper( renderContext, effect->GetShaderStateInterface(), effect, nullptr, false, tlTexCoord, brTexCoord, tlVertexCoord, brVertexCoord );
40}
41
42bool Tr2Blitter::Draw( Tr2RenderContext& renderContext, const Tr2TextureAL& texture, const Vector2& tlTexCoord, const Vector2& brTexCoord, Filtering filter )
43{

Callers 3

DrawTextureMethod · 0.45
DrawScreenQuadMethod · 0.45

Calls 1

Tested by

no test coverage detected