| 35 | } |
| 36 | |
| 37 | bool Tr2Blitter::Draw( Tr2RenderContext& renderContext, Tr2Material* effect, const Vector2& tlTexCoord, const Vector2& brTexCoord, const Vector2& tlVertexCoord, const Vector2& brVertexCoord ) |
| 38 | { |
| 39 | return DrawHelper( renderContext, effect->GetShaderStateInterface(), effect, nullptr, false, tlTexCoord, brTexCoord, tlVertexCoord, brVertexCoord ); |
| 40 | } |
| 41 | |
| 42 | bool Tr2Blitter::Draw( Tr2RenderContext& renderContext, const Tr2TextureAL& texture, const Vector2& tlTexCoord, const Vector2& brTexCoord, Filtering filter ) |
| 43 | { |
no test coverage detected