| 23 | } |
| 24 | |
| 25 | void Tr2ShaderBuffer::ApplyBuffer( Tr2RenderContext& renderContext ) |
| 26 | { |
| 27 | FillAndSetConstants( *renderContext.GetConstantBuffer( m_shaderType ), m_data, m_size, m_shaderType, Tr2Renderer::GetPerObjectStartRegister( m_shaderType ), renderContext ); |
| 28 | } |
| 29 | |
| 30 | void Tr2ShaderBuffer::SetData( void* data, int size ) |
| 31 | { |
no test coverage detected