| 26 | } |
| 27 | |
| 28 | TriStepResult TriStepRenderEffect::Execute( Be::Time realTime, Be::Time simTime, Tr2RenderContext& renderContext ) |
| 29 | { |
| 30 | CCP_STATS_INC( rsRenderEffectCount ); |
| 31 | |
| 32 | if( m_effect ) |
| 33 | { |
| 34 | if( m_shaderBuffer ) |
| 35 | { |
| 36 | m_shaderBuffer->ApplyBuffer( renderContext ); |
| 37 | } |
| 38 | Tr2Renderer::DrawTexture( renderContext, m_effect, m_tlTexCoord, m_brTexCoord ); |
| 39 | } |
| 40 | return RS_OK; |
| 41 | } |
nothing calls this directly
no test coverage detected