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hub / github.com/carbonengine/trinity / GetUsedBindlessTextures

Method GetUsedBindlessTextures

trinity/Shader/Tr2Material.cpp:460–492  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

458}
459
460void Tr2Material::GetUsedBindlessTextures( uint32_t techniqueIndex, Tr2BindlessResourcesAL& usedTextures )
461{
462 if( !m_shader )
463 {
464 return;
465 }
466 for( auto& pass : m_parametersForPasses[techniqueIndex].passes )
467 {
468 if( pass->m_usedTexturesDirty )
469 {
470 pass->m_usedTexturesDirty = false;
471 pass->m_usedTextures.Clear();
472 for( auto& res : pass->m_usedResources )
473 {
474 res->AddUsedTexture( pass->m_usedTextures );
475 }
476 }
477 usedTextures.Add( pass->m_usedTextures );
478 }
479 for( auto& library : m_parametersForPasses[techniqueIndex].libraries )
480 {
481 if( library->m_usedTexturesDirty )
482 {
483 library->m_usedTexturesDirty = false;
484 library->m_usedTextures.Clear();
485 for( auto& res : library->m_usedResources )
486 {
487 res->AddUsedTexture( library->m_usedTextures );
488 }
489 }
490 usedTextures.Add( library->m_usedTextures );
491 }
492}
493bool Tr2Material::CompatibleWithGdr() const
494{
495 return m_compatibleWithGdr;

Callers 2

UseTexturesFunction · 0.80
AddBindlessResourcesMethod · 0.80

Calls 3

ClearMethod · 0.45
AddUsedTextureMethod · 0.45
AddMethod · 0.45

Tested by

no test coverage detected