| 1024 | |
| 1025 | |
| 1026 | bool Tr2EffectStateManager::PushDepthStencilBuffer() |
| 1027 | { |
| 1028 | return SUCCEEDED( m_renderContext.PushDepthStencil() ); |
| 1029 | } |
| 1030 | |
| 1031 | bool Tr2EffectStateManager::PushDepthStencilBuffer( const Tr2TextureAL& ds ) |
| 1032 | { |
no test coverage detected