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hub / github.com/carbonengine/trinity / PushDepthStencilBuffer

Method PushDepthStencilBuffer

trinity/Shader/Tr2EffectStateManager.cpp:1026–1029  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

1024
1025
1026bool Tr2EffectStateManager::PushDepthStencilBuffer()
1027{
1028 return SUCCEEDED( m_renderContext.PushDepthStencil() );
1029}
1030
1031bool Tr2EffectStateManager::PushDepthStencilBuffer( const Tr2TextureAL& ds )
1032{

Callers 15

RenderVolumetricsMethod · 0.80
RenderShadowsMethod · 0.80
DrawToShadowMapResultMethod · 0.80
Tr2PushPopDSMethod · 0.80
InitRenderPassMethod · 0.80
ApplyMethod · 0.80
BeginRenderingMethod · 0.80
BeginUpdateAtlasMethod · 0.80
ExecuteMethod · 0.80
RenderMethod · 0.80
RunJobHelperMethod · 0.80

Calls 1

PushDepthStencilMethod · 0.45

Tested by

no test coverage detected