| 164 | } |
| 165 | |
| 166 | TEST_F( Rendering, CanClearBackBuffer ) |
| 167 | { |
| 168 | ENSURE_GPU_OR_SKIP |
| 169 | uint32_t g = 127; |
| 170 | |
| 171 | auto frame = [&] { |
| 172 | ASSERT_HRESULT_SUCCEEDED( renderContext->Clear( Tr2RenderContextEnum::CLEARFLAGS_TARGET, 0xff000000 | ( ( g & 0xff ) << 8 ), 1.0f ) ); |
| 173 | MakeTestScreenShot(); |
| 174 | ASSERT_HRESULT_SUCCEEDED( renderContext->Present() ); |
| 175 | g++; |
| 176 | }; |
| 177 | |
| 178 | RunLoop( frame ); |
| 179 | } |
| 180 | |
| 181 | TEST_F( Rendering, CanRenderASingleTriangle ) |
| 182 | { |
nothing calls this directly
no test coverage detected