| 148 | #if TRINITY_PLATFORM_SUPPORTS_MSAA_SAMPLE |
| 149 | |
| 150 | ALResult CreateLoadMsaaTexturePS( Tr2ShaderAL& shader, Tr2PrimaryRenderContextAL& renderContext ) |
| 151 | { |
| 152 | uint8_t bytecode[] = { |
| 153 | #include INCLUDE_SHADER_CODE( LoadMsaaTexture.ps ) |
| 154 | }; |
| 155 | |
| 156 | auto input = Tr2ShaderSignatureAL() |
| 157 | .Add( Tr2ShaderRegisterAL::SRV_TEXTURE2DMS, 0 ); |
| 158 | |
| 159 | return shader.Create( PIXEL_SHADER, bytecode, input, "", renderContext ); |
| 160 | } |
| 161 | |
| 162 | #endif |
| 163 |
no test coverage detected