| 32 | } |
| 33 | |
| 34 | ALResult CreateConstantColorPS( Tr2ShaderAL& shader, Tr2PrimaryRenderContextAL& renderContext ) |
| 35 | { |
| 36 | uint8_t bytecode[] = { |
| 37 | #include INCLUDE_SHADER_CODE( ConstantColor.ps ) |
| 38 | }; |
| 39 | |
| 40 | return shader.Create( PIXEL_SHADER, bytecode, Tr2ShaderSignatureAL(), "", renderContext ); |
| 41 | } |
| 42 | |
| 43 | ALResult CreateTexCoordAndPositionVS( Tr2ShaderAL& shader, Tr2PrimaryRenderContextAL& renderContext ) |
| 44 | { |
no test coverage detected