Given a function header, gathers all function outputs into a flat structure
| 2447 | |
| 2448 | // Given a function header, gathers all function outputs into a flat structure |
| 2449 | void GatherOutputs( ASTNode* destStruct, std::vector<ASTNode*>& accessors, const std::vector<Symbol*>& params, ASTNode* header, ParserState& state ) |
| 2450 | { |
| 2451 | for( size_t i = 0; i < header->GetChildrenCount(); ++i ) |
| 2452 | { |
| 2453 | auto arg = header->GetChild( i ); |
| 2454 | |
| 2455 | if( IsUniformInputArgument( arg ) || arg->GetSymbol()->addressSpace != AddressSpace::None ) |
| 2456 | { |
| 2457 | continue; |
| 2458 | } |
| 2459 | |
| 2460 | bool isIn = arg->GetToken() == 0 || arg->GetToken()->type == OP_IN; |
| 2461 | if( isIn ) |
| 2462 | { |
| 2463 | continue; |
| 2464 | } |
| 2465 | |
| 2466 | Symbol* symbol = arg->GetSymbol(); |
| 2467 | if( symbol == nullptr ) |
| 2468 | { |
| 2469 | continue; |
| 2470 | } |
| 2471 | |
| 2472 | auto access = NewVarIdentifier( state, params[i] ); |
| 2473 | |
| 2474 | if( symbol->type.IsStruct() ) |
| 2475 | { |
| 2476 | GatherFields( destStruct, accessors, access, symbol->type.symbol->definition, state ); |
| 2477 | } |
| 2478 | else if( symbol->type.IsScalarOrVector() ) |
| 2479 | { |
| 2480 | destStruct->AddChild( NewStructMember( state, symbol ) ); |
| 2481 | accessors.push_back( access ); |
| 2482 | } |
| 2483 | } |
| 2484 | if( header->GetType().IsStruct() || header->GetType().IsScalarOrVector() ) |
| 2485 | { |
| 2486 | Symbol* symbol = header->GetSymbol(); |
| 2487 | auto access = NewVarIdentifier( state, params.back() ); |
| 2488 | |
| 2489 | if( symbol->type.IsStruct() ) |
| 2490 | { |
| 2491 | GatherFields( destStruct, accessors, access, symbol->type.symbol->definition, state ); |
| 2492 | } |
| 2493 | else |
| 2494 | { |
| 2495 | destStruct->AddChild( NewStructMember( state, symbol ) ); |
| 2496 | accessors.push_back( access ); |
| 2497 | } |
| 2498 | } |
| 2499 | } |
| 2500 | |
| 2501 | // Patches VPOS usages for pixel shaders: a common Dx9 legacy pattern of passing both POSITION (from |
| 2502 | // vertex shader) and VPOS. Function remaps VPOS inputs to POSION so that there are no duplicate semantics |
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