(quest: Quest, player: Player)
| 11 | |
| 12 | // Public getters |
| 13 | public getQuestEntityWeapon(quest: Quest, player: Player): QuestEntityWeapon{ |
| 14 | var qew: QuestEntityWeapon = |
| 15 | new QuestEntityWeapon(quest, |
| 16 | player, |
| 17 | new Naming("A scythe", "a scythe"), |
| 18 | player.getClassicCollisionBoxCollection(), |
| 19 | 21 |
| 20 | ); |
| 21 | qew.getCloseCombatDelay().setFixedDelay(0); |
| 22 | return qew; |
| 23 | } |
| 24 | } |
nothing calls this directly
no test coverage detected