| 117 | } |
| 118 | |
| 119 | public createTexts(): void{ |
| 120 | // Empty the array |
| 121 | this.texts = []; |
| 122 | |
| 123 | // At first we're working on the first text |
| 124 | this.indexOfCurrentText = 0; |
| 125 | |
| 126 | // Add "Hello" |
| 127 | this.texts.push(new DeveloperEntityText(20, new Pos(3, 3), 110, Database.getAscii("places/quests/developer/hello"))); |
| 128 | |
| 129 | // Add "I'm glad you made it so far" |
| 130 | this.texts.push(new DeveloperEntityText(32, new Pos(3, 3), 150, Database.getAscii("places/quests/developer/imgladyoumadeitsofar"))); |
| 131 | |
| 132 | // Add "<3" |
| 133 | this.texts.push(new DeveloperEntityText(9999999999999, new Pos(8, 10), 100, Database.getAscii("places/quests/developer/love"))); |
| 134 | } |
| 135 | |
| 136 | public playerUsedBlackMagic(): void{ |
| 137 | // We use a blackhole on the player |