--------------------------------------------- DEAD UNIT COUNT --------------------------------------------
| 102 | } |
| 103 | //--------------------------------------------- DEAD UNIT COUNT -------------------------------------------- |
| 104 | int PlayerImpl::deadUnitCount(UnitType unit) const |
| 105 | { |
| 106 | return (unit >= 0 && unit < UnitTypes::Enum::MAX) ? self->deadUnitCount[unit] : 0; |
| 107 | } |
| 108 | //--------------------------------------------- KILLED UNIT COUNT ------------------------------------------ |
| 109 | int PlayerImpl::killedUnitCount(UnitType unit) const |
| 110 | { |