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Functions830 in github.com/buraksenyurt/game-dev-with-rust

↓ 2 callersFunctionget_button_text_style
(asset_server: &Res<AssetServer>)
bevy/baller-game/src/main_menu/styles.rs:42
↓ 2 callersMethodget_centre
Nesnenin merkez koordinatlarını bulan fonksiyon
tetra/tetra-pong/src/entity.rs:32
↓ 2 callersFunctionget_donut_cost
(donut_type: DonutType)
bevy/one-more-time/src/common.rs:3
↓ 2 callersFunctionget_file_name
(donut_type: DonutType)
bevy/one-more-time/src/common.rs:19
↓ 2 callersFunctionget_max
(v1: f32, v2: f32)
macroquad/missile-commander/src/game/utility.rs:29
↓ 2 callersFunctionget_min
(v1: f32, v2: f32)
macroquad/missile-commander/src/game/utility.rs:36
↓ 2 callersMethodget_objects
(&self, location: Location)
misc/mystery/src/game_world.rs:229
↓ 2 callersMethodget_position
(&self)
piston/pacman/src/entities/ghosts.rs:59
↓ 2 callersFunctionget_random_donut
()
bevy/one-more-time/src/systems.rs:336
↓ 2 callersMethodget_rect
(&self)
sdl2/mathventure/src/entity/ufo.rs:26
↓ 2 callersMethodget_rect
(&self, scale: f32)
macroquad/wing-pilot-2042/src/entity/asset.rs:63
↓ 2 callersFunctionget_world_position
(position: &Position, z: f32)
bevy/boxes/src/components.rs:21
↓ 2 callersMethodgo_left
(&mut self)
tetra/tetra-pong/src/entity.rs:45
↓ 2 callersMethodgo_right
(&mut self)
tetra/tetra-pong/src/entity.rs:51
↓ 2 callersFunctionin_collision
Çarpışma kontrolü yapan fonksiyon Burada aabb çarpışma tekniği kullanılmakta aabb = Axis-Aligned Bounding Box Rect tipi üstündeki intersect fonksiyonu
macroquad/walls_coming/src/collider.rs:7
↓ 2 callersFunctioninit_plugins
(b)
macroquad/wing-pilot-2042/static/gl.js:1
↓ 2 callersFunctioninto_sapp_mousebutton
(a)
macroquad/wing-pilot-2042/static/gl.js:1
↓ 2 callersFunctionis_player_catch_the_ball
(player_position: Point2<f32>, ball_position: Point2<f32>)
ggez/ping_pong/src/main_state.rs:180
↓ 2 callersFunctionis_player_catch_the_bonus
(player_position: Point2<f32>, bonus_position: Point2<f32>)
ggez/ping_pong/src/main_state.rs:195
↓ 2 callersFunctionload
(b)
macroquad/wing-pilot-2042/static/gl.js:1
↓ 2 callersMethodlook
"Etrafa bak" için kullanılan fonksiyon
misc/mystery/src/game_world.rs:147
↓ 2 callersMethodout_of_borders
(&mut self)
macroquad/wing-pilot-2042/src/entity/enemy.rs:129
↓ 2 callersFunctionprint_match_day
(idx: usize, md: &MatchDay)
misc/slam-dunk-manager/src/ui/view.rs:124
↓ 2 callersFunctionrender_text_line
( font: &Font, texture_creator: &TextureCreator<WindowContext>, canvas: &mut Canvas<Window>, t
sdl2/mathventure/src/ui/mod.rs:73
↓ 2 callersFunctionresize
(a,d)
macroquad/wing-pilot-2042/static/gl.js:1
↓ 2 callersMethodrestart
(&mut self)
sdl2/mono-bird/src/game.rs:95
↓ 2 callersMethodsave
(&self, path: &str)
misc/slam-dunk-manager/src/game_mngr/game.rs:24
↓ 2 callersMethodshift_left_down
(&mut self)
macroquad/wing-pilot-2042/src/entity/fighter.rs:182
↓ 2 callersMethodshift_left_up
(&mut self)
macroquad/wing-pilot-2042/src/entity/fighter.rs:176
↓ 2 callersMethodshift_right_down
(&mut self)
macroquad/wing-pilot-2042/src/entity/fighter.rs:194
↓ 2 callersMethodshift_right_up
(&mut self)
macroquad/wing-pilot-2042/src/entity/fighter.rs:188
↓ 2 callersFunctionspawn_enemies_full
( commands: &mut Commands, window_query: &Query<&Window, With<PrimaryWindow>>, asset_server: &Res<
bevy/baller-game/src/common.rs:30
↓ 2 callersFunctionspawn_enemy
(commands: &mut Commands, asset_server: &Res<AssetServer>, window: &Window)
bevy/baller-game/src/common.rs:43
↓ 2 callersFunctionspawn_new_customer
( commands: &mut Commands, asset_server: &Res<AssetServer>, new_donut_type: DonutType, region:
bevy/one-more-time/src/systems.rs:343
↓ 2 callersFunctionspawn_one_meteor
( commands: &mut Commands, window_query: Query<&Window, With<PrimaryWindow>>, asset_server: Res<As
bevy/on-my-way/src/game/meteor/systems.rs:63
↓ 2 callersFunctionspawn_star
(commands: &mut Commands, asset_server: &Res<AssetServer>, window: &Window)
bevy/baller-game/src/common.rs:20
↓ 2 callersFunctionspawn_stars_full
( commands: &mut Commands, window_query: &Query<&Window, With<PrimaryWindow>>, asset_server: &Res<
bevy/baller-game/src/common.rs:9
↓ 2 callersFunctiontake_player
(player_number: u16, players: &[Player])
misc/slam-dunk-manager/src/game_mngr/market.rs:2
↓ 2 callersMethodupdate
(&mut self, delta_time: f32, bonus_speed: f32)
macroquad/walls_coming/src/ball.rs:22
↓ 1 callersFunction_webglGet
(d,e,c)
macroquad/wing-pilot-2042/static/gl.js:1
↓ 1 callersFunctionaabb_collision
(a_pos: Vec3, a_size: Vec2, b_pos: Vec3, b_size: Vec2)
bevy/crayz-invaders/src/enemy.rs:101
↓ 1 callersFunctionaabb_collision
(a_pos: Vec3, a_size: Vec2, b_pos: Vec3, b_size: Vec2)
bevy/crayz-invaders/src/player.rs:38
↓ 1 callersFunctionacquireDisjointTimerQueryExtension
(a)
macroquad/wing-pilot-2042/static/gl.js:1
↓ 1 callersFunctionacquireInstancedArraysExtension
(a)
macroquad/wing-pilot-2042/static/gl.js:1
↓ 1 callersFunctionacquireVertexArrayObjectExtension
(a)
macroquad/wing-pilot-2042/static/gl.js:1
↓ 1 callersMethodadd_game
(mut self, game: Box<dyn GameObject>)
sdl2/mono-bird/src/factory/engine_builder.rs:41
↓ 1 callersMethodadd_game
(mut self, game: Box<dyn GameObject>)
sdl2/mathventure/src/factory/engine_builder.rs:44
↓ 1 callersFunctionadd_players_to_team
(league: &mut League, player_team: &mut Team)
misc/slam-dunk-manager/src/game_mngr/league.rs:39
↓ 1 callersMethodbomber_shot
(&mut self)
macroquad/wing-pilot-2042/src/game/game.rs:169
↓ 1 callersMethodbonus_control
(&mut self, ctx: &&mut Context, delta_time: f32, screen_width: f32)
ggez/ping_pong/src/main_state.rs:107
↓ 1 callersFunctionboost_speed
(sprite: &mut Sprite, delta_time: f32)
ggez/rockstroid/src/player.rs:12
↓ 1 callersFunctionborder_check
(value: &mut f32, low: f32, high: f32)
ggez/ping_pong/src/main_state.rs:313
↓ 1 callersFunctionbuild
(commands: &mut Commands, asset_server: &Res<AssetServer>)
bevy/on-my-way/src/game/ui/hud/systems/layout.rs:10
↓ 1 callersMethodbuild
(&self, app: &mut App)
bevy/crayz-invaders/src/enemy.rs:25
↓ 1 callersFunctionbuild_game_over_menu
(commands: &mut Commands, asset_server: &Res<AssetServer>)
bevy/on-my-way/src/game/ui/game_over_menu/systems/layout.rs:10
↓ 1 callersFunctionbuild_main_menu
(commands: &mut Commands, asset_server: &Res<AssetServer>)
bevy/on-my-way/src/main_menu/systems/layout.rs:15
↓ 1 callersFunctionbuild_main_menu
(commands: &mut Commands, asset_server: &Res<AssetServer>)
bevy/baller-game/src/main_menu/systems/layout.rs:17
↓ 1 callersMethodcalc_distances
(&mut self)
sdl2/lunar_landing/src/game.rs:113
↓ 1 callersFunctioncalculate_distance
(x1: f32, y1: f32, x2: f32, y2: f32)
macroquad/math101/src/pisagor.rs:1
↓ 1 callersMethodcalculate_foot_points
(&self)
sdl2/lunar_landing/src/entity/shuttle.rs:81
↓ 1 callersFunctioncalculate_revenue
(level: &Level)
misc/qa/src/main.rs:26
↓ 1 callersMethodchange_fps
(mut self, fps: u32)
sdl2/mono-bird/src/factory/engine_builder.rs:46
↓ 1 callersMethodchange_fps
(mut self, fps: u32)
sdl2/mathventure/src/factory/engine_builder.rs:49
↓ 1 callersMethodcheck_borderline
(&mut self, screen_width: f32, screen_height: f32)
ggez/ping_pong/src/main_state.rs:73
↓ 1 callersMethodcheck_collision
(&mut self)
sdl2/mono-bird/src/game.rs:79
↓ 1 callersMethodcheck_collision
(&self, shuttle: &Shuttle)
sdl2/lunar_landing/src/entity/landing_platform.rs:35
↓ 1 callersMethodcheck_collision
Oyuncuların raketleri ile topa vurup vurmadıklarını kontrol eden fonksiyon Axis Aligned Bounding Boxes(AABB) tekniği kullanılır
tetra/tetra-pong/src/scenes.rs:155
↓ 1 callersMethodcheck_collision_with_meteor
(&self, meteor: &Meteor)
sdl2/lunar_landing/src/entity/shuttle.rs:119
↓ 1 callersFunctioncheck_fighter_with_ammo
(game: &mut Game)
macroquad/wing-pilot-2042/src/game/collider.rs:19
↓ 1 callersMethodcheck_meteor_shuttle_collisions
(&self)
sdl2/lunar_landing/src/game.rs:191
↓ 1 callersMethodcheck_out_of_ranges
(&mut self)
sdl2/lunar_landing/src/game.rs:168
↓ 1 callersMethodcheck_shuttle
(&mut self)
sdl2/lunar_landing/src/game.rs:131
↓ 1 callersFunctioncheck_team_name
(input: &str)
misc/slam-dunk-manager/src/util/utility.rs:21
↓ 1 callersFunctionchs_node
Center Side
bevy/on-my-way/src/game/ui/hud/styles.rs:29
↓ 1 callersMethodcount_point
(&mut self)
sdl2/mono-bird/src/game.rs:87
↓ 1 callersFunctioncreate_buildings
()
macroquad/missile-commander/src/entity/city.rs:24
↓ 1 callersFunctioncreate_direction_command
(command_name: &str)
sdl2/lunar_landing/src/setup/mod.rs:45
↓ 1 callersFunctioncreate_enemies
(count: usize, e_type: EnemyType)
macroquad/wing-pilot-2042/src/entity/enemy_builder.rs:9
↓ 1 callersFunctioncreate_extra_ammo
()
macroquad/wing-pilot-2042/src/entity/asset_builder.rs:23
↓ 1 callersFunctioncreate_menu_command
(command_name: &str)
sdl2/lunar_landing/src/setup/mod.rs:55
↓ 1 callersFunctioncreate_obstacles
(game: &mut Game<GameState>)
rusty-engine/pod-race/src/main.rs:91
↓ 1 callersFunctioncreate_player
(game: &mut Game<GameState>)
rusty-engine/pod-race/src/main.rs:76
↓ 1 callersFunctioncreate_road_lines
(game: &mut Game<GameState>)
rusty-engine/pod-race/src/main.rs:83
↓ 1 callersFunctioncreate_schene
(commands: &mut Commands, asset_server: &Res<AssetServer>)
bevy/one-more-time/src/builder.rs:8
↓ 1 callersFunctiondetect_collisions
(engine: &mut Engine, game_state: &mut GameState)
rusty-engine/pod-race/src/main.rs:106
↓ 1 callersMethoddraw
(&mut self, ctx: &mut Context)
ggez/rockstroid/src/main_state.rs:106
↓ 1 callersMethoddraw
(&self)
macroquad/life-game/src/main.rs:188
↓ 1 callersMethoddraw
(&self)
macroquad/missile-commander/src/entity/city.rs:13
↓ 1 callersFunctiondraw_ball
(ctx: &mut Context, canvas: &mut graphics::Canvas, position: Point2<f32>)
ggez/ping_pong/src/main_state.rs:233
↓ 1 callersFunctiondraw_center_line
(ctx: &mut Context, canvas: &mut graphics::Canvas, main_state: &MainState)
ggez/ping_pong/src/main_state.rs:274
↓ 1 callersMethoddraw_clouds
(&mut self)
macroquad/wing-pilot-2042/src/game/game.rs:115
↓ 1 callersFunctiondraw_cursor
()
macroquad/missile-commander/src/game/utility.rs:4
↓ 1 callersFunctiondraw_dead_menu
(game: &Game)
macroquad/wing-pilot-2042/src/menu/builder.rs:14
↓ 1 callersFunctiondraw_dead_menu
(game: &Game)
macroquad/missile-commander/src/menu/draw.rs:16
↓ 1 callersFunctiondraw_end_menu
(game: &Game)
macroquad/missile-commander/src/menu/draw.rs:40
↓ 1 callersMethoddraw_fighter_bullets
(&mut self)
macroquad/wing-pilot-2042/src/game/game.rs:105
↓ 1 callersMethoddraw_grounds
(&mut self)
macroquad/wing-pilot-2042/src/game/game.rs:125
↓ 1 callersFunctiondraw_half_circle_filled
(center: Vec2, radius: f32, segments: i32, color: Color)
macroquad/fire-and-forget/src/main.rs:95
↓ 1 callersFunctiondraw_half_circle_outline
(center: Vec2, radius: f32, segments: i32, color: Color)
macroquad/fire-and-forget/src/main.rs:105
↓ 1 callersFunctiondraw_image
(ctx: &mut Context, canvas: &mut graphics::Canvas, image: &graphics::Image)
ggez/ggez_101/src/game.rs:130
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