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hub / github.com/bulletphysics/bullet3 / drawGrid

Method drawGrid

examples/OpenGLWindow/SimpleOpenGL3App.cpp:865–952  ·  view source on GitHub ↗

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863}
864
865void SimpleOpenGL3App::drawGrid(DrawGridData data)
866{
867 int gridSize = data.gridSize;
868 float upOffset = data.upOffset;
869 int upAxis = data.upAxis;
870 float gridColor[4];
871 gridColor[0] = data.gridColor[0];
872 gridColor[1] = data.gridColor[1];
873 gridColor[2] = data.gridColor[2];
874 gridColor[3] = data.gridColor[3];
875
876 int sideAxis = -1;
877 int forwardAxis = -1;
878
879 switch (upAxis)
880 {
881 case 1:
882 forwardAxis = 2;
883 sideAxis = 0;
884 break;
885 case 2:
886 forwardAxis = 1;
887 sideAxis = 0;
888 break;
889 default:
890 b3Assert(0);
891 };
892 //b3Vector3 gridColor = b3MakeVector3(0.5,0.5,0.5);
893
894 b3AlignedObjectArray<unsigned int> indices;
895 b3AlignedObjectArray<b3Vector3> vertices;
896 int lineIndex = 0;
897 for (int i = -gridSize; i <= gridSize; i++)
898 {
899 {
900 b3Assert(glGetError() == GL_NO_ERROR);
901 b3Vector3 from = b3MakeVector3(0, 0, 0);
902 from[sideAxis] = float(i);
903 from[upAxis] = upOffset;
904 from[forwardAxis] = float(-gridSize);
905 b3Vector3 to = b3MakeVector3(0, 0, 0);
906 to[sideAxis] = float(i);
907 to[upAxis] = upOffset;
908 to[forwardAxis] = float(gridSize);
909 vertices.push_back(from);
910 indices.push_back(lineIndex++);
911 vertices.push_back(to);
912 indices.push_back(lineIndex++);
913 // m_instancingRenderer->drawLine(from,to,gridColor);
914 }
915
916 b3Assert(glGetError() == GL_NO_ERROR);
917 {
918 b3Assert(glGetError() == GL_NO_ERROR);
919 b3Vector3 from = b3MakeVector3(0, 0, 0);
920 from[sideAxis] = float(-gridSize);
921 from[upAxis] = upOffset;
922 from[forwardAxis] = float(i);

Callers 5

updateMethod · 0.45
mainFunction · 0.45
mainFunction · 0.45
mainFunction · 0.45
mainFunction · 0.45

Calls 6

b3MakeVector3Function · 0.85
push_backMethod · 0.45
drawLinesMethod · 0.45
sizeMethod · 0.45
drawLineMethod · 0.45
drawPointMethod · 0.45

Tested by

no test coverage detected