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Functions3,708 in github.com/bubble2k16/snes9x_3ds

↓ 2 callersFunctionST010_Scale
source/seta010.cpp:290
↓ 2 callersFunctionST010_SortDrivers
source/seta010.cpp:314
↓ 2 callersMethodSaveSRAM
source/memmap.cpp:1693
↓ 2 callersMethodSetSingleMapping
source/3dssettings.h:25
↓ 2 callersMethodSetTitle
source/3dsmenu.h:80
↓ 2 callersFunctionSnapshot
source/snapshot.cpp:545
↓ 2 callersFunctionTRB16
source/cpuexec-ops.cpp:2723
↓ 2 callersFunctionTRB16
source/sa1cpumacro.h:1204
↓ 2 callersFunctionTRB16WakeSA1
source/cpuexec-ops.cpp:2752
↓ 2 callersFunctionTRB8
source/cpuexec-ops.cpp:2736
↓ 2 callersFunctionTRB8
source/sa1cpumacro.h:1217
↓ 2 callersFunctionTRB8WakeSA1
source/cpuexec-ops.cpp:2765
↓ 2 callersFunctionTSB16
source/cpuexec-ops.cpp:2663
↓ 2 callersFunctionTSB16
source/sa1cpumacro.h:1180
↓ 2 callersFunctionTSB16WakeSA1
source/cpuexec-ops.cpp:2693
↓ 2 callersFunctionTSB8
source/cpuexec-ops.cpp:2677
↓ 2 callersFunctionTSB8
source/sa1cpumacro.h:1193
↓ 2 callersFunctionTSB8WakeSA1
source/cpuexec-ops.cpp:2707
↓ 2 callersMethodWriteProtectROM
source/memmap.cpp:1764
↓ 2 callersFunctionaddChunk_PLTE
source/lodepng.cpp:4835
↓ 2 callersFunctionaddChunk_tEXt
source/lodepng.cpp:4921
↓ 2 callersFunctionaddChunk_tRNS
source/lodepng.cpp:4852
↓ 2 callersFunctionaddColorBits
index: bitgroup index, bits: bitgroup size(1, 2 or 4), in: bitgroup value, out: octet array to add bits to*/
source/lodepng.cpp:2949
↓ 2 callersFunctionaddPaddingBits
source/lodepng.cpp:5355
↓ 2 callersFunctionadler32
Return the adler32 of the bytes data[0..len-1]*/
source/lodepng.cpp:2094
↓ 2 callersFunctionapu_get_reg
source/apumem.h:168
↓ 2 callersFunctionapu_set_reg
source/apumem.h:222
↓ 2 callersFunctionbytes_per_frame
source/movie.cpp:170
↓ 2 callersFunctioncache3dsCacheSnesTileToMode7TexturePosition
--------------------------------------------------------- Converts the tile in SNES bitplane format into it's 5551 16-bit representation in 3DS textur
source/3dsimpl_tilecache.cpp:124
↓ 2 callersFunctioncharp_to_ushort
Convert an array of 2 bytes back into a short integer
source/jma/portable.h:79
↓ 2 callersFunctioncolor_tree_add
color is not allowed to already exist. Index should be >= 0 (it's signed to be compatible with using -1 for "doesn't exist")*/
source/lodepng.cpp:3016
↓ 2 callersFunctioncolor_tree_cleanup
source/lodepng.cpp:2981
↓ 2 callersFunctioncolor_tree_get
returns -1 if color not present, its index otherwise*/
source/lodepng.cpp:2995
↓ 2 callersFunctionconfig3dsCloseFile
---------------------------------------------------------------------- Closes the config file. -------------------------------------------------------
source/3dsconfig.cpp:30
↓ 2 callersFunctionconfig3dsOpenFile
---------------------------------------------------------------------- Opens a config .cfg file. -----------------------------------------------------
source/3dsconfig.cpp:10
↓ 2 callersFunctionconfig3dsReadWriteString
---------------------------------------------------------------------- Load / Save a string specific to game. ----------------------------------------
source/3dsconfig.cpp:86
↓ 2 callersFunctioncountZeros
source/lodepng.cpp:1421
↓ 2 callersFunctionemulatorLoadRom
source/3dsmain.cpp:1038
↓ 2 callersFunctionencodeLZ77
LZ77-encode the data. Return value is error code. The input are raw bytes, the output is in the form of unsigned integers with codes representing for
source/lodepng.cpp:1453
↓ 2 callersFunctionfile3dsGoUpOrDownDirectory
---------------------------------------------------------------------- Go up or down a level. --------------------------------------------------------
source/3dsfiles.cpp:55
↓ 2 callersFunctionfile3dsInitialize
---------------------------------------------------------------------- Initialize the library --------------------------------------------------------
source/3dsfiles.cpp:28
↓ 2 callersFunctionfileFindLastSelectedFile
---------------------------------------------------------------------- Find the ID of the last selected file in the file list. -----------------------
source/3dsmain.cpp:1074
↓ 2 callersFunctionfileGetAllFiles
---------------------------------------------------------------------- Load all ROM file names -------------------------------------------------------
source/3dsmain.cpp:1065
↓ 2 callersFunctionfillFileMenuFromFileNames
source/3dsmain.cpp:1116
↓ 2 callersFunctionflush_movie
source/movie.cpp:275
↓ 2 callersFunctionflush_stack
(w)
source/unzip/explode.c:1084
↓ 2 callersFunctionfx_checkStartAddress
source/fxemu.cpp:583
↓ 2 callersFunctionfx_computeScreenPointers
source/fxemu.cpp:324
↓ 2 callersFunctionfx_restoreCache
source/fxemu.cpp:190
↓ 2 callersFunctiongenerateFixedDistanceTree
get the distance code tree of a deflated block with fixed tree, as specified in the deflate specification*/
source/lodepng.cpp:902
↓ 2 callersFunctiongenerateFixedLitLenTree
get the literal and length code tree of a deflated block with fixed tree, as per the deflate specification*/
source/lodepng.cpp:883
↓ 2 callersFunctiongetHash
source/lodepng.cpp:1400
↓ 2 callersFunctiongetNumColorChannels
source/lodepng.cpp:2539
↓ 2 callersFunctiongetPixelColorRGBA8
Get RGBA8 color of pixel with index i (y * width + x) from the raw image with given color type.*/
source/lodepng.cpp:3149
↓ 2 callersFunctiongetPixelColorsRGBA8
Similar to getPixelColorRGBA8, but with all the for loops inside of the color mode test cases, optimized to convert the colors much faster, when conve
source/lodepng.cpp:3259
↓ 2 callersFunctiongpu3dsAddMode7LineVertexes
source/3dsimpl_gpu.h:197
↓ 2 callersFunctiongpu3dsBindTextureSnesTileCacheForHires
source/3dsimpl_gpu.cpp:352
↓ 2 callersFunctiongpu3dsBindTextureSubScreen
source/3dsimpl_gpu.cpp:371
↓ 2 callersFunctiongpu3dsCheckSlider
source/3dsgpu.cpp:158
↓ 2 callersFunctiongpu3dsCreateTextureInLinearMemory
source/3dsgpu.cpp:708
↓ 2 callersFunctiongpu3dsDestroyTextureFromLinearMemory
source/3dsgpu.cpp:742
↓ 2 callersFunctiongpu3dsDrawMode7Vertexes
source/3dsimpl_gpu.cpp:189
↓ 2 callersFunctiongpu3dsEnableAdditiveBlending
source/3dsgpu.cpp:935
↓ 2 callersFunctiongpu3dsEnableSubtractiveBlending
source/3dsgpu.cpp:945
↓ 2 callersFunctiongpu3dsEnableSubtractiveDiv2Blending
source/3dsgpu.cpp:966
↓ 2 callersFunctiongpu3dsSetRenderTargetToSubScreenTexture
source/3dsimpl_gpu.cpp:230
↓ 2 callersFunctiongpu3dsTransferToScreenBuffer
source/3dsgpu.cpp:1199
↓ 2 callersFunctionimpl3dsLoadState
source/3dsimpl.cpp:626
↓ 2 callersFunctionimpl3dsSaveState
source/3dsimpl.cpp:603
↓ 2 callersFunctionimpl3dsSaveStateAuto
source/3dsimpl.cpp:598
↓ 2 callersFunctioninflate
source/lodepng.cpp:1271
↓ 2 callersMethodinit
source/spc7110dec.cpp:51
↓ 2 callersFunctionis_BSX_BIOS
source/bsx.cpp:1549
↓ 2 callersFunctionis_bsx
source/memmap.cpp:4800
↓ 2 callersFunctionis_bsx
source/bsx.cpp:1871
↓ 2 callersFunctionlodepng_add_itext
source/lodepng.cpp:2853
↓ 2 callersFunctionlodepng_chunk_append
source/lodepng.cpp:2470
↓ 2 callersFunctionlodepng_convert
source/lodepng.cpp:3426
↓ 2 callersFunctionlodepng_decode
source/lodepng.cpp:4649
↓ 2 callersFunctionlodepng_decode_file
source/lodepng.cpp:4718
↓ 2 callersFunctionlodepng_encode
source/lodepng.cpp:5566
↓ 2 callersFunctionlodepng_encode_file
source/lodepng.cpp:5786
↓ 2 callersFunctionlodepng_get_bpp_lct
source/lodepng.cpp:2552
↓ 2 callersFunctionlodepng_get_raw_size_lct
source/lodepng.cpp:2690
↓ 2 callersFunctionlodepng_info_copy
source/lodepng.cpp:2922
↓ 2 callersFunctionlodepng_palette_clear
source/lodepng.cpp:2614
↓ 2 callersFunctionlodepng_state_copy
source/lodepng.cpp:4775
↓ 2 callersFunctionmakeOptionsFor3DSButtonMapping
source/3dsmain.cpp:364
↓ 2 callersFunctionmatrix3dsCopy
source/3dsmatrix.cpp:11
↓ 2 callersFunctionmatrix3dsRotateZ
source/3dsmatrix.cpp:51
↓ 2 callersFunctionmenu3dsAnimateTab
source/3dsmenu.cpp:473
↓ 2 callersFunctionmenu3dsDrawMenu
Display the list of choices for selection
source/3dsmenu.cpp:239
↓ 2 callersFunctionmenu3dsMenuSelectItem
Displays the menu and allows the user to select from a list of choices.
source/3dsmenu.cpp:530
↓ 2 callersFunctionmenu3dsSetSelectedItemByIndex
source/3dsmenu.cpp:761
↓ 2 callersFunctionmenu3dsSetTransferGameScreen
------------------------------------------------------- Sets a flag to tell the menu selector to transfer the emulator's rendered frame buffer to the
source/3dsmenu.cpp:38
↓ 2 callersFunctionmenu3dsShowMenu
source/3dsmenu.cpp:774
↓ 2 callersFunctionmenuCopyCheats
---------------------------------------------------------------------- Handle menu cheats. -----------------------------------------------------------
source/3dsmain.cpp:1088
↓ 2 callersFunctionpaethPredictor
Paeth predicter, used by PNG filter type 4 The parameters are of type short, but should come from unsigned chars, the shorts are only needed to make t
source/lodepng.cpp:3768
↓ 2 callersFunctionpreProcessScanlines
out must be buffer big enough to contain uncompressed IDAT chunk data, and in must contain the full image. return value is error**/
source/lodepng.cpp:5439
↓ 2 callersFunctionread_movie_header
source/movie.cpp:224
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