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Functions3,708 in github.com/bubble2k16/snes9x_3ds

↓ 3 callersFunctionS9xSetSDD1MemoryMap
source/sdd1.cpp:100
↓ 3 callersFunctionS9xSetSPC7110
source/spc7110.cpp:944
↓ 3 callersFunctionS9xSetST018
source/seta018.cpp:128
↓ 3 callersFunctionS9xSetSetaDSP
source/seta.cpp:100
↓ 3 callersFunctionS9xSetWordToRegister
source/hwregisters.cpp:398
↓ 3 callersFunctionS9xSetupOBJ
source/gfx.cpp:1285
↓ 3 callersFunctionS9xSuperFXExec
source/ppu.cpp:3338
↓ 3 callersFunctionS9xUpdateSrtcTime
/ S9xUpdateSrtcTime() */ Advance the S-RTC time if counting is enabled
source/srtc.cpp:232
↓ 3 callersFunctionSBC16Fast
source/cpuexec-ops.cpp:2287
↓ 3 callersFunctionSBC16Fast
source/sa1cpumacro.h:924
↓ 3 callersFunctionSBC8Fast
source/cpuexec-ops.cpp:2408
↓ 3 callersFunctionSBC8Fast
source/sa1cpumacro.h:1046
↓ 3 callersFunctionST010_OP01
source/seta010.cpp:252
↓ 3 callersFunctionSTX16Fast
source/cpuexec-ops.cpp:2518
↓ 3 callersFunctionSTX16Fast
source/sa1cpumacro.h:1124
↓ 3 callersFunctionSTX16FastWakeSA1
source/cpuexec-ops.cpp:2543
↓ 3 callersFunctionSTX8Fast
source/cpuexec-ops.cpp:2528
↓ 3 callersFunctionSTX8Fast
source/sa1cpumacro.h:1134
↓ 3 callersFunctionSTX8FastWakeSA1
source/cpuexec-ops.cpp:2553
↓ 3 callersFunctionSTY16Fast
source/cpuexec-ops.cpp:2568
↓ 3 callersFunctionSTY16Fast
source/sa1cpumacro.h:1145
↓ 3 callersFunctionSTY16FastWakeSA1
source/cpuexec-ops.cpp:2593
↓ 3 callersFunctionSTY8Fast
source/cpuexec-ops.cpp:2578
↓ 3 callersFunctionSTY8Fast
source/sa1cpumacro.h:1155
↓ 3 callersFunctionSTY8FastWakeSA1
source/cpuexec-ops.cpp:2603
↓ 3 callersFunctionSetOBC1
source/obc1.cpp:123
↓ 3 callersFunctionUnfreezeBlock
source/snapshot.cpp:1226
↓ 3 callersFunctionWARN
source/spc700.cpp:235
↓ 3 callersFunctionaddUnknownChunks
source/lodepng.cpp:5553
↓ 3 callersFunctionas_binary
source/apudebug.cpp:362
↓ 3 callersFunctioncache3dsInit
--------------------------------------------------------- Initializes the Hash to Texture Position look-up (and the reverse look-up table as well) ---
source/3dsimpl_tilecache.cpp:10
↓ 3 callersFunctioncheckColorValidity
return type is a LodePNG error code*/
source/lodepng.cpp:2525
↓ 3 callersMethodclose
source/bufferedfilewriter.h:54
↓ 3 callersFunctioncolor_tree_init
source/lodepng.cpp:2974
↓ 3 callersFunctiondecompress_lzma_7z
source/jma/7zlzma.cpp:23
↓ 3 callersFunctionffs
source/win32.cpp:1653
↓ 3 callersFunctionfx_readRegisterSpace
source/fxemu.cpp:242
↓ 3 callersFunctionfx_writeRegisterSpace
source/fxemu.cpp:454
↓ 3 callersFunctiongetPixelColorRGBA16
Get RGBA16 color of pixel with index i (y * width + x) from the raw image with given color type, but the given color type must be 16-bit itself.*/
source/lodepng.cpp:3393
↓ 3 callersFunctionget_total_size
source/jma/jma.h:128
↓ 3 callersFunctiongpu3dsCopyVRAMTilesIntoMode7TileVertexes
source/3dsimpl_gpu.cpp:261
↓ 3 callersFunctiongpu3dsDrawMode7LineVertexes
source/3dsimpl_gpu.cpp:198
↓ 3 callersFunctiongpu3dsEnableAdditiveDiv2Blending
source/3dsgpu.cpp:955
↓ 3 callersFunctiongpu3dsEnableStencilTest
source/3dsgpu.cpp:231
↓ 3 callersFunctiongpu3dsGetPixelSize
source/3dsgpu.cpp:692
↓ 3 callersFunctiongpu3dsSetAttributeBuffers
source/3dsgpu.cpp:97
↓ 3 callersFunctiongpu3dsSetMode7UpdateFrameCountUniform
source/3dsimpl_gpu.cpp:251
↓ 3 callersFunctionhuffmanDecodeSymbol
returns the code, or (unsigned)(-1) if error happened inbitlength is the length of the complete buffer, in bits (so its byte length times 8) */
source/lodepng.cpp:922
↓ 3 callersFunctioninput3dsGetCurrentKeysHeld
--------------------------------------------------------- Get the bitmap of keys currently held on by the user ---------------------------------------
source/3dsinput.cpp:85
↓ 3 callersFunctionlodepng_add_text
source/lodepng.cpp:2781
↓ 3 callersFunctionlodepng_color_mode_equal
source/lodepng.cpp:2589
↓ 3 callersFunctionlodepng_crc32
Return the CRC of the bytes buf[0..len-1].*/
source/lodepng.cpp:2338
↓ 3 callersFunctionlodepng_set32bitInt
buffer must have at least 4 allocated bytes available*/
source/lodepng.cpp:341
↓ 3 callersFunctionmatrix3dsInitOrthographic
source/3dsmatrix.cpp:81
↓ 3 callersFunctionmatrix3dsMult4x4
source/3dsmatrix.cpp:25
↓ 3 callersFunctionmenu3dsDrawItems
source/3dsmenu.cpp:81
↓ 3 callersFunctionmenu3dsHideMenu
source/3dsmenu.cpp:792
↓ 3 callersMethodopen
source/bufferedfilewriter.h:22
↓ 3 callersFunctionreadBitFromStream
source/lodepng.cpp:439
↓ 3 callersFunctionread_frame_controller_data
source/movie.cpp:320
↓ 3 callersFunctionreserve_buffer_space
source/movie.cpp:308
↓ 3 callersFunctionsnd3dsFinalize
--------------------------------------------------------- Finalize the CSND library. ---------------------------------------------------------
source/3dssound.cpp:426
↓ 3 callersFunctionsnd3dsGetSamplePosition
--------------------------------------------------------- Gets the current playing sample position. The problem is that the existing CSND library is
source/3dssound.cpp:68
↓ 3 callersFunctionsnd3dsPlaySound
--------------------------------------------------------- Triggers the CSND to play the sound from the buffers. --------------------------------------
source/3dssound.cpp:207
↓ 3 callersFunctionsnd3dsStopPlaying
--------------------------------------------------------- Stop playing the samples. ---------------------------------------------------------
source/3dssound.cpp:295
↓ 3 callersFunctionucvector_init_buffer
you can both convert from vector to buffer&size and vica versa. If you use init_buffer to take over a buffer and size, it is not needed to use cleanup
source/lodepng.cpp:270
↓ 3 callersFunctionui3dsApplyAlphaToColour565
--------------------------------------------------------------- Applies alpha to a given colour. NOTE: Alpha is a value from 0 to 10. (0 = transparent
source/3dsui.cpp:174
↓ 3 callersFunctionui3dsComputeFrameBufferOffset
--------------------------------------------------------------- Computes the frame buffer offset given the x, y coordinates. -------------------------
source/3dsui.cpp:215
↓ 3 callersFunctionunfilter
source/lodepng.cpp:3972
↓ 3 callersFunctionunzCloseCurrentFile
* Close the file in zip opened with unzipOpenCurrentFile Return UNZ_CRCERROR * if all the file was read but the CRC is not good */
source/unzip/unzip.c:1155
↓ 3 callersFunctionunzGoToFirstFile
* Set the current file of the zipfile to the first file. return UNZ_OK if * there is no problem */
source/unzip/unzip.c:586
↓ 3 callersFunctionunzlocal_GetCurrentFileInfoInternal
source/unzip/unzip.c:406
↓ 2 callersFunctionAbsoluteFastRead
source/cpuexec-ops.cpp:731
↓ 2 callersFunctionAbsoluteFastRead
source/sa1cpuaddr.h:244
↓ 2 callersFunctionAddMenuGauge
source/3dsmain.cpp:160
↓ 2 callersFunctionBSX_Map_BIOS
source/bsx.cpp:763
↓ 2 callersFunctionC4CalcWireFrame
source/c4.cpp:159
↓ 2 callersFunctionC4DoScaleRotate
source/c4emu.cpp:216
↓ 2 callersFunctionC4DrawWireFrame
source/c4emu.cpp:376
↓ 2 callersFunctionCMX16
source/cpuexec-ops.cpp:1671
↓ 2 callersFunctionCMX16
source/sa1cpumacro.h:462
↓ 2 callersFunctionCMX8
source/cpuexec-ops.cpp:1679
↓ 2 callersFunctionCMX8
source/sa1cpumacro.h:470
↓ 2 callersFunctionCMY16
source/cpuexec-ops.cpp:1692
↓ 2 callersFunctionCMY16
source/sa1cpumacro.h:478
↓ 2 callersFunctionCMY8
source/cpuexec-ops.cpp:1700
↓ 2 callersFunctionCMY8
source/sa1cpumacro.h:486
↓ 2 callersFunctionConvert16To24Packed
source/win32.cpp:1970
↓ 2 callersFunctionConvert8To24Packed
source/win32.cpp:1921
↓ 2 callersFunctionConvertDepth
source/win32.cpp:2067
↓ 2 callersFunctionDSPOp0A
source/dsp1emu.c:821
↓ 2 callersFunctionDirectIndirectIndexedFast
source/cpuexec-ops.cpp:841
↓ 2 callersFunctionDirectIndirectIndexedFast
source/sa1cpuaddr.h:347
↓ 2 callersFunctionDisplayChar
source/gfx.cpp:4323
↓ 2 callersFunctionDspChangeChannelEnvelopeGain
source/blargsnes_spc700/dsp.c:313
↓ 2 callersFunctionDspKeyOnChannel
source/blargsnes_spc700/dsp.c:397
↓ 2 callersFunctionDspSetEndOfSample
source/blargsnes_spc700/dsp.c:235
↓ 2 callersFunctionDspWriteByte
source/blargsnes_spc700/dsp.c:501
↓ 2 callersMethodFreeSDD1Data
source/memmap.cpp:554
↓ 2 callersFunctionGPU_DepthMap
source/gpulib.cpp:90
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