| 470 | void Init(ImDrawList3D& draw_list_3d) const { GetLineRenderProps(draw_list_3d, HalfWeight, UV0, UV1); } |
| 471 | |
| 472 | IMPLOT3D_INLINE bool Render(ImDrawList3D& draw_list_3d, const ImPlot3DBox& cull_box, int prim) const { |
| 473 | // Get the next point in plot coordinates |
| 474 | ImPlot3DPoint P2_plot = Getter(prim + 1); |
| 475 | bool visible = false; |
| 476 | |
| 477 | // Check for NaNs in P1_plot and P2_plot |
| 478 | if (!ImNan(P1_plot.x) && !ImNan(P1_plot.y) && !ImNan(P1_plot.z) && !ImNan(P2_plot.x) && !ImNan(P2_plot.y) && !ImNan(P2_plot.z)) { |
| 479 | |
| 480 | // Clip the line segment to the culling box |
| 481 | ImPlot3DPoint P1_clipped, P2_clipped; |
| 482 | visible = cull_box.ClipLineSegment(P1_plot, P2_plot, P1_clipped, P2_clipped); |
| 483 | |
| 484 | if (visible) { |
| 485 | // Convert clipped points to pixel coordinates |
| 486 | ImVec2 P1_screen = PlotToPixels(P1_clipped); |
| 487 | ImVec2 P2_screen = PlotToPixels(P2_clipped); |
| 488 | // Render the line segment |
| 489 | PrimLine(draw_list_3d, P1_screen, P2_screen, HalfWeight, ColGetter(prim), UV0, UV1, GetPointDepth((P1_plot + P2_plot) * 0.5)); |
| 490 | } |
| 491 | } |
| 492 | |
| 493 | // Update P1_plot if P2_plot is valid |
| 494 | if (!ImNan(P2_plot.x) && !ImNan(P2_plot.y) && !ImNan(P2_plot.z)) |
| 495 | P1_plot = P2_plot; |
| 496 | |
| 497 | return visible; |
| 498 | } |
| 499 | |
| 500 | const _Getter& Getter; |
| 501 | const _GetterColor ColGetter; |
nothing calls this directly
no test coverage detected