| 432 | void Init(ImDrawList3D& draw_list_3d) const { GetLineRenderProps(draw_list_3d, HalfWeight, UV0, UV1); } |
| 433 | |
| 434 | IMPLOT3D_INLINE bool Render(ImDrawList3D& draw_list_3d, const ImPlot3DBox& cull_box, int prim) const { |
| 435 | ImPlot3DPoint P2_plot = Getter(prim + 1); |
| 436 | |
| 437 | // Clip the line segment to the culling box using Liang-Barsky algorithm |
| 438 | ImPlot3DPoint P1_clipped, P2_clipped; |
| 439 | bool visible = cull_box.ClipLineSegment(P1_plot, P2_plot, P1_clipped, P2_clipped); |
| 440 | |
| 441 | if (visible) { |
| 442 | // Convert clipped points to pixel coordinates |
| 443 | ImVec2 P1_screen = PlotToPixels(P1_clipped); |
| 444 | ImVec2 P2_screen = PlotToPixels(P2_clipped); |
| 445 | // Render the line segment |
| 446 | PrimLine(draw_list_3d, P1_screen, P2_screen, HalfWeight, ColGetter(prim), UV0, UV1, GetPointDepth((P1_plot + P2_plot) * 0.5)); |
| 447 | } |
| 448 | |
| 449 | // Update for next segment |
| 450 | P1_plot = P2_plot; |
| 451 | |
| 452 | return visible; |
| 453 | } |
| 454 | |
| 455 | const _Getter& Getter; |
| 456 | const _GetterColor ColGetter; |
nothing calls this directly
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