| 512 | void Init(ImDrawList3D& draw_list_3d) const { GetLineRenderProps(draw_list_3d, HalfWeight, UV0, UV1); } |
| 513 | |
| 514 | IMPLOT3D_INLINE bool Render(ImDrawList3D& draw_list_3d, const ImPlot3DBox& cull_box, int prim) const { |
| 515 | // Get the segment's endpoints in plot coordinates |
| 516 | ImPlot3DPoint P1_plot = Getter(prim * 2 + 0); |
| 517 | ImPlot3DPoint P2_plot = Getter(prim * 2 + 1); |
| 518 | |
| 519 | // Check for NaNs in P1_plot and P2_plot |
| 520 | if (!ImNan(P1_plot.x) && !ImNan(P1_plot.y) && !ImNan(P1_plot.z) && !ImNan(P2_plot.x) && !ImNan(P2_plot.y) && !ImNan(P2_plot.z)) { |
| 521 | |
| 522 | // Clip the line segment to the culling box |
| 523 | ImPlot3DPoint P1_clipped, P2_clipped; |
| 524 | bool visible = cull_box.ClipLineSegment(P1_plot, P2_plot, P1_clipped, P2_clipped); |
| 525 | |
| 526 | if (visible) { |
| 527 | // Convert clipped points to pixel coordinates |
| 528 | ImVec2 P1_screen = PlotToPixels(P1_clipped); |
| 529 | ImVec2 P2_screen = PlotToPixels(P2_clipped); |
| 530 | // Render the line segment |
| 531 | PrimLine(draw_list_3d, P1_screen, P2_screen, HalfWeight, ColGetter(prim), UV0, UV1, GetPointDepth((P1_plot + P2_plot) * 0.5)); |
| 532 | } |
| 533 | return visible; |
| 534 | } |
| 535 | |
| 536 | return false; |
| 537 | } |
| 538 | |
| 539 | const _Getter& Getter; |
| 540 | const _GetterColor ColGetter; |
nothing calls this directly
no test coverage detected