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Functions723 in github.com/bobtheuberfish/chiriboga

↓ 3 callersMethodValidPoint
(p, damageLimit, clickLimit, poolCreditLimit, otherCredits, tagLimit)
runcalculator.js:727
↓ 3 callersMethod_additionalHQAccessValue
(usingCard=null)
ai_runner.js:236
↓ 3 callersMethod_agendaPointsInServer
( server //returns int )
ai_corp.js:643
↓ 3 callersMethod_agendasInServer
( server, ignoreCards=[] )
ai_corp.js:661
↓ 3 callersMethod_archivesIsBackdoorToHQ
()
ai_corp.js:151
↓ 3 callersMethod_bestMainPhaseEconomyOption
(optionList)
ai_corp.js:1261
↓ 3 callersMethod_breakerMatchesIce
(breakerCard, iceCard)
ai_runner.js:158
↓ 3 callersMethod_cachedOrBestRun
(server, startIceIdx)
ai_runner.js:597
↓ 3 callersMethod_cardShouldBeFastAdvanced
(card)
ai_corp.js:2756
↓ 3 callersMethod_cardsInHandWorthKeeping
()
ai_runner.js:918
↓ 3 callersMethod_cardsWorthKeeping
(cards)
ai_runner.js:867
↓ 3 callersMethod_commonCardToInstallChecks
(cardToInstall, skipIBI=false)
ai_runner.js:1139
↓ 3 callersMethod_commonRunCalculationChecksAsync
(server,runEventCardToUse,bonusBreaker,foresight)
ai_runner.js:1037
↓ 3 callersMethod_copyAlreadyInstalled
( card //returns true if a copy already installed (rezzed or unrezzed) )
ai_corp.js:94
↓ 3 callersMethod_countNewCardsThatWouldBeAccessedInRnD
(depth,ignoreCards=[])
ai_runner.js:219
↓ 3 callersMethod_indexOfBestDiscardOption
(optionList)
ai_runner.js:1205
↓ 3 callersMethod_infoHQScore
()
ai_runner.js:436
↓ 3 callersMethod_isFullyAdvanceableAgenda
(card,fastAdvanceArray)
ai_corp.js:2775
↓ 3 callersMethod_reduceOptionsToBestCardToReturnToRnD
( optionList )
ai_corp.js:328
↓ 3 callersMethod_shouldUpgradeServerWithCard
(server, card, inhibit=true)
ai_corp.js:248
↓ 3 callersMethod_spareMemoryUnits
(installedRunnerCards,destination=null)
ai_runner.js:47
↓ 3 callersMethod_storedInfoAboutHQCards
( title //returns index in this.suspectedHQCards (or -1) )
ai_runner.js:428
↓ 3 callersMethod_unrezzedIce
(server)
ai_corp.js:75
↓ 3 callersFunctioncardToOutputString
(c)
init.js:363
↓ 3 callersMethodconstructor
()
ai_corp.js:3181
↓ 3 callersFunctiond
(t,e)
cardrenderer/pixi.min.js:8
↓ 3 callersFunctionda
()
jquery/jquery-3.2.1.min.js:2
↓ 3 callersFunctionea
(a,b,c,d)
jquery/jquery-3.2.1.min.js:3
↓ 3 callersFunctionf
(t,e)
cardrenderer/pixi.min.js:8
↓ 3 callersFunctiong
(t,e,r,n,i)
cardrenderer/pixi.min.js:8
↓ 3 callersFunctionh
(t,e,r)
cardrenderer/pixi.min.js:8
↓ 3 callersFunctioni
()
jquery/jquery-3.2.1.min.js:2
↓ 3 callersFunctionk
(a,b)
deck/seedrandom.min.js:1
↓ 3 callersFunctionka
(a,b)
jquery/jquery-3.2.1.min.js:2
↓ 3 callersFunctionlcg
(a)
command.js:492
↓ 3 callersFunctionpixi_SqDistToPile
(pile, player)
cardrenderer/cardrenderer.js:2273
↓ 3 callersFunctions
()
cardrenderer/pixi-particles.min.js:8
↓ 3 callersFunctiont
(a,b,c,d)
cardrenderer/webfont.js:16
↓ 3 callersFunctionua
(a)
jquery/jquery-3.2.1.min.js:2
↓ 3 callersFunctionw
(a)
jquery/jquery-3.2.1.min.js:2
↓ 3 callersFunctionxa
(a,b,c,d,e,f)
jquery/jquery-3.2.1.min.js:2
↓ 3 callersFunctionya
(a)
jquery/jquery-3.2.1.min.js:2
↓ 3 callersFunctionz
(a,b)
jquery/jquery-3.2.1.min.js:2
↓ 3 callersFunctionz
(a)
cardrenderer/webfont.js:18
↓ 2 callersFunction$a
(a,b,c)
jquery/jquery-3.2.1.min.js:3
↓ 2 callersFunctionA
(a,b,c)
cardrenderer/webfont.js:19
↓ 2 callersFunctionAddTriggersToTriggerList
(triggerName)
phase.js:296
↓ 2 callersFunctionBadPublicity
* Adds bad publicity to the corp.<br/>Logs the result. * * @method BadPublicity * @param {int} num number of bad publicity to add
mechanics.js:1157
↓ 2 callersFunctionBasicActionDraw
* Perform a player's basic draw action. Performs no checks. * * @method BasicActionDraw * @param {Player} player to perform draw for * @param
utility.js:1065
↓ 2 callersFunctionBreakerMatchesIce
* Check if an icebreaker is the right type for a piece of ice.<br/>Nothing is logged. * * @method BreakerMatchesIce * @param {Card} breakerCard
utility.js:2668
↓ 2 callersFunctionBuildGlobalTriggerList
()
phase.js:332
↓ 2 callersMethodCalculatePieceBegin
(data)
runcalculator.js:826
↓ 2 callersMethodCalculatePieceEnd
(data)
runcalculator.js:1142
↓ 2 callersMethodCalculatePieceMiddle
(data)
runcalculator.js:1077
↓ 2 callersFunctionCamelToSentence
* Create a capitalised sentence from camelCase.</br>Nothing is logged. * * @method CamelToSentence * @param {String} src input string * @retur
utility.js:2551
↓ 2 callersFunctionCardServerName
* Get the name of a card's server.<br/>If ignoreRemoteNumbers is true, returns "a remote server" for remotes.<br/>Returns "a new remote server" if ser
utility.js:724
↓ 2 callersFunctionCheckAccessing
* Checks whether the runner is accessing a card. * * @method CheckAccessing * @returns {Boolean} true if check passes, false if not
checks.js:78
↓ 2 callersFunctionCheckScore
* Checks whether a card can be scored.<br/>Logdebugs the result. * * @method CheckScore * @param [Boolean] ignoreRequirement set true to ignore
checks.js:411
↓ 2 callersFunctionCheckSteal
* Checks whether currently accessed card can be stolen.<br/>Logdebugs the result. * * @method CheckSteal * @returns {Boolean} true if can be sto
checks.js:396
↓ 2 callersMethodChoice
(optionList, choiceType)
ai_corp.js:3186
↓ 2 callersFunctionChoicesSubroutine
* Create choices list for a particular subroutine. * * @method ChoicesSubroutine * @param {Card} iceCard containing the subroutine * @param {S
utility.js:2157
↓ 2 callersFunctionCombineResponseWithPhase
( responsePhase, combineWith, nextIfException, nextIfCombine, exceptionCondition, disallowCo
phase.js:566
↓ 2 callersMethodCommandChoice
(optionList)
ai_corp.js:3367
↓ 2 callersMethodCopyPoint
(point)
runcalculator.js:809
↓ 2 callersFunctionD
(a)
cardrenderer/webfont.js:20
↓ 2 callersFunctionDeckBuild
* Instance and add cards to a given array to generate a random deck for the given identityCard.<br/>Nothing is logged. * * @method DeckBuild * @
utility.js:3041
↓ 2 callersFunctionE
(a)
cardrenderer/webfont.js:20
↓ 2 callersFunctionEa
(a,b)
jquery/jquery-3.2.1.min.js:3
↓ 2 callersMethodEmptyPoint
(iceIdx)
runcalculator.js:792
↓ 2 callersMethodEncounterOptions
(nextIceIdx, nextIceAI)
runcalculator.js:410
↓ 2 callersFunctionExecute
* Executes a command by string.<br/>Acts as main loop in console mode.<br/>Checks agenda points for win condition. * * @method Execute * @param
command.js:12
↓ 2 callersMethodExtents
()
cardrenderer/cardrenderer.js:1321
↓ 2 callersFunctionFanHand
(player)
init.js:328
↓ 2 callersMethodGainInfoAboutHQCards
( cards //called with the access list when access list is created )
ai_runner.js:475
↓ 2 callersFunctionHa
(a,b)
jquery/jquery-3.2.1.min.js:3
↓ 2 callersFunctionI
(a)
cardrenderer/webfont.js:20
↓ 2 callersMethodIceAct
(card, iceAI, point, server)
runcalculator.js:266
↓ 2 callersFunctionJ
(a)
cardrenderer/webfont.js:20
↓ 2 callersFunctionJackOut
* Jack out.<br/>No checks are performed or payments made. * * @method JackOut
mechanics.js:1286
↓ 2 callersFunctionK
(a,b)
jquery/jquery-3.2.1.min.js:2
↓ 2 callersFunctionKa
(a,b,c)
jquery/jquery-3.2.1.min.js:3
↓ 2 callersFunctionLocationStringIfRelevant
(src,cardprop="")
utility.js:75
↓ 2 callersFunctionLoseCredits
* Player loses credits, if possible.<br/>Logs the result. * * @method LoseCredits * @param {Player} player either corp or runner * @param {int
mechanics.js:1229
↓ 2 callersFunctionM
(t,e)
cardrenderer/pixi.min.js:8
↓ 2 callersFunctionM
(a)
cardrenderer/webfont.js:21
↓ 2 callersFunctionMakeChoice
* Gets a user selection from validOptions.<br/>Chooses automatically if only one option. * * @method MakeChoice
command.js:749
↓ 2 callersFunctionMb
(a)
jquery/jquery-3.2.1.min.js:4
↓ 2 callersFunctionMoveCardTriggers
* Called by MoveCard and MoveCardByIndex after moving.<br/>Nothing is logged.<br/>To make sure all cardmove triggers fire, preferably call either Move
utility.js:1381
↓ 2 callersFunctionNarrate
()
utility.js:432
↓ 2 callersFunctionNb
(a,b,c,d)
jquery/jquery-3.2.1.min.js:4
↓ 2 callersFunctionP
(a,b,c,d)
jquery/jquery-3.2.1.min.js:2
↓ 2 callersFunctionP
(t,e,r,n)
cardrenderer/pixi.min.js:8
↓ 2 callersFunctionPa
(a,b)
jquery/jquery-3.2.1.min.js:3
↓ 2 callersMethodPersistentsUse
(point,card)
runcalculator.js:134
↓ 2 callersMethodPhase_PostAction
(optionList)
ai_corp.js:2122
↓ 2 callersMethodPhase_TrashBeforeInstall
(optionList)
ai_corp.js:2168
↓ 2 callersFunctionPlaceAdvancement
* Place advancement tokens on a card.<br/>No checks are performed.</br>Logs the result. * * @method PlaceAdvancement * @param {Card} card to pla
mechanics.js:61
↓ 2 callersFunctionPlay
* Play a card from hand as an action.<br/>Makes no checks or payments and does not move card to heap/archives (card code should do this after resolvin
mechanics.js:578
↓ 2 callersMethodPointIncludesBypass
(point)
runcalculator.js:1323
↓ 2 callersMethodPrint
(p, server)
runcalculator.js:1332
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