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github.com/bobtheuberfish/chiriboga
/ functions
Functions
723 in github.com/bobtheuberfish/chiriboga
⨍
Functions
723
◇
Types & classes
11
↓ 5 callers
Method
SetPosition
(x, y)
cardrenderer/cardrenderer.js:270
↓ 5 callers
Method
_cardProtectionValue
( card //from 0 (completely pointless) to 2+ (depending on rez cost etc) )
ai_corp.js:883
↓ 5 callers
Method
_highestPotentialServer
()
ai_runner.js:310
↓ 5 callers
Method
_iceHostingSpecialBreakers
()
ai_runner.js:261
↓ 5 callers
Method
_isHVT
(card)
ai_corp.js:686
↓ 5 callers
Method
_runnerMayWinIfServerBreached
(server)
ai_corp.js:1795
↓ 5 callers
Method
_serverIsProtected
(server)
ai_runner.js:378
↓ 5 callers
Method
_wastefulToInstall
(card)
ai_runner.js:107
↓ 5 callers
Function
l
(a,b)
deck/seedrandom.min.js:1
↓ 5 callers
Function
oa
(a)
jquery/jquery-3.2.1.min.js:2
↓ 5 callers
Function
qa
(a)
jquery/jquery-3.2.1.min.js:2
↓ 4 callers
Function
A
(t,e)
jquery/jquery-ui.min.js:6
↓ 4 callers
Function
A
(b,c,d,h)
jquery/jquery-3.2.1.min.js:4
↓ 4 callers
Function
AIIceEncounterModifyState
(iceCard)
ai_runner.js:14
↓ 4 callers
Function
AIIceEncounterRestoreState
(stored)
ai_runner.js:22
↓ 4 callers
Function
AIIceEncounterSaveState
()
ai_runner.js:6
↓ 4 callers
Function
AdvancementRequirement
* Gets the advancement requirement of a card, including effects.<br/>Nothing is logged. * * @method AdvancementRequirement * @param {Card} card
utility.js:1953
↓ 4 callers
Function
C
()
cardrenderer/webfont.js:20
↓ 4 callers
Method
Calculate
( server, clicks, poolCredits, otherCredits, damageLimit, tagLimit, incomplete
runcalculator.js:1225
↓ 4 callers
Function
CheckActive
* Checks whether a card is active. * * @method CheckActive * @param {Card} card card object to check * @returns {Boolean} true if card is acti
checks.js:462
↓ 4 callers
Function
CheckCallback
* Checks whether a card callback should be called (has callback and is either active or has callbackName.availableWhenInactive). * * @method Check
checks.js:513
↓ 4 callers
Function
CheckRunning
* Checks if a run is in progress. * * @method CheckRunning * @returns {Boolean} true if a run is in progress, false otherwise
checks.js:237
↓ 4 callers
Function
ChoicesAbility
* Gets list of valid/legal abilities on a card.<br/>Nothing is logged. * * @method ChoicesAbility * @param {Card} card the card to get abilities
utility.js:2408
↓ 4 callers
Function
ChoicesAccess
* Gets choices of card to access from server<br/>Nothing is logged. * @method ChoicesAccess * @returns {Params[]} array of {card,label}
utility.js:2520
↓ 4 callers
Method
FaceUp
(text = "")
cardrenderer/cardrenderer.js:1202
↓ 4 callers
Function
GainClicks
* A player gain clicks.<br/>No checks are performed.</br>Logs the result. * * @method GainClicks * @param {Player} player either corp or runner
mechanics.js:874
↓ 4 callers
Method
IceAI
(ice, maxCorpCred, assumeWeakerUnknown = false, incomplete = false, startIceIdx = -1)
runcalculator.js:39
↓ 4 callers
Function
Iconify
* Convert specific strings into icons in the given text. * * @method Iconify * @param {String} src text to iconify * @param [Boolean] black tr
utility.js:548
↓ 4 callers
Function
InstallDestination
* Gets the array installingCard is being installed to, to provide list of trashable cards during pre-install.<br/>Logs an error if invalid destination
utility.js:1756
↓ 4 callers
Function
Link
* Gets the runner's link, including effects.<br/>Nothing is logged. * * @method Link * @returns {int} link
utility.js:1904
↓ 4 callers
Function
Main
()
init.js:1694
↓ 4 callers
Method
MousePosition
()
cardrenderer/cardrenderer.js:1907
↓ 4 callers
Function
Na
(b)
jquery/jquery-3.2.1.min.js:3
↓ 4 callers
Function
O
(a)
cardrenderer/webfont.js:21
↓ 4 callers
Function
P
(a)
cardrenderer/webfont.js:21
↓ 4 callers
Function
RemoveLingeringEffect
(lingeringEffect)
init.js:40
↓ 4 callers
Function
Sabotage
* Sabotage num cards.<br/>Provides corp choice for cards to trash from HQ, if any.<br/>Logs each trash. * * @method Sabotage * @param {int} num
mechanics.js:1371
↓ 4 callers
Function
Trace
* Initiate a trace.<br/>No checks are performed or payments made.<br/>Logs the result. * * @method Trace * @param {int} baseStrength base trace
mechanics.js:1582
↓ 4 callers
Function
TriggerAbility
* Trigger a card's ability, making decisions where necessary.<br/>Logs the result. * * @method TriggerAbility * @param {Card} card card which th
mechanics.js:682
↓ 4 callers
Function
U
(a)
jquery/jquery-3.2.1.min.js:3
↓ 4 callers
Function
_
(t,e,r,n,i,o,s,a)
cardrenderer/pixi.min.js:8
↓ 4 callers
Method
_advancementStillRequired
(card, server)
ai_corp.js:413
↓ 4 callers
Method
_bestInstallOption
(optionList,inhibit=true)
ai_corp.js:1216
↓ 4 callers
Method
_calculateBestCompleteRun
( server, poolCreditOffset, otherCreditOffset, clickOffset, damageOffset, bonusBreaker
ai_runner.js:635
↓ 4 callers
Method
_commonCardToPlayChecks
(cardToPlay,msg="",logwillplay=false,checkWouldPlay=true,requireActionPhase=true)
ai_corp.js:2793
↓ 4 callers
Method
_emptyProtectedRemotes
()
ai_corp.js:1069
↓ 4 callers
Method
_essentialBreakerTypesNotInHandOrArray
(installedRunnerCards, overrideBreakerTypes=null)
ai_runner.js:805
↓ 4 callers
Method
_firstOptionWithCard
(optionList, card)
ai_corp.js:463
↓ 4 callers
Method
_highestELO
(cards)
ai_corp.js:432
↓ 4 callers
Method
_iceThreatScore
(iceCard,excludeIcebreakers=[],infiniteCorpCredits=false)
ai_runner.js:280
↓ 4 callers
Method
_iceWorthRezzing
(card, currentRezCost, server)
ai_corp.js:1814
↓ 4 callers
Method
_installedCardExistsWithSubType
(subtype)
ai_runner.js:99
↓ 4 callers
Method
_obsoleteBluff
(card)
ai_corp.js:784
↓ 4 callers
Method
_passBasicWastefulInstallCheck
(cardToInstall)
ai_runner.js:1118
↓ 4 callers
Method
_potentialOperationDamageThisTurn
(output=[])
ai_corp.js:2402
↓ 4 callers
Method
_rankedInstallOptions
( cards, //return list of preferred install options (0 highest preference) or empty array if don't want t
ai_corp.js:1551
↓ 4 callers
Method
_reducedDiscardList
( optionList, minCount = 1, //reduces optionList (only include ones we are ok to discard) but keeps
ai_corp.js:300
↓ 4 callers
Method
_rezzableNonIceCards
()
ai_corp.js:1129
↓ 4 callers
Method
_wastefulToPlay
(card,choices)
ai_runner.js:144
↓ 4 callers
Function
b
(t,e)
cardrenderer/pixi.min.js:8
↓ 4 callers
Function
d
()
cardrenderer/webfont.js:19
↓ 4 callers
Function
finishResolve
()
mechanics.js:608
↓ 4 callers
Function
ga
(a,b,d,e)
jquery/jquery-3.2.1.min.js:2
↓ 4 callers
Function
gb
(a,b)
jquery/jquery-3.2.1.min.js:3
↓ 4 callers
Function
ha
()
jquery/jquery-3.2.1.min.js:2
↓ 4 callers
Function
sa
(a)
jquery/jquery-3.2.1.min.js:2
↓ 4 callers
Function
ta
(a,b,c)
jquery/jquery-3.2.1.min.js:2
↓ 4 callers
Function
v
(a)
cardrenderer/webfont.js:16
↓ 4 callers
Function
wa
(a,b,c,d,e)
jquery/jquery-3.2.1.min.js:2
↓ 3 callers
Function
A
(t,e,r,n)
cardrenderer/pixi.min.js:8
↓ 3 callers
Function
ActivePlayerHand
* Gets the active player's hand of cards. * * @method ActivePlayerHand * @returns {Card[]} array of cards
utility.js:1038
↓ 3 callers
Function
AddLingeringEffect
(lingeringEffect)
init.js:39
↓ 3 callers
Function
ApplyToAllCards
* Calls a function, supplying each card in the game one by one to the function.<br/>Nothing is logged. * * @method ApplyToAllCards * @param {fun
utility.js:1578
↓ 3 callers
Function
ApplyToAllCardsIn
* Calls a function, supplying each card in a list one by one to the function.<br/>Nothing is logged. * * @method ApplyToAllCardsIn * @param {fun
utility.js:1567
↓ 3 callers
Function
AutoContinueButtonHTML
(showEvenIfOff=false)
utility.js:388
↓ 3 callers
Function
Bypass
* Bypass the currently encountered ice.<br/>This is logged. * * @method Bypass
mechanics.js:31
↓ 3 callers
Function
CardEffectsForbid
* Check for card effects that would forbid a phase option. * * @method CardEffectsForbid * @param {String} id phase option * @param {Card} car
command.js:550
↓ 3 callers
Function
CardsInOptionList
* Get the distinct cards in an option list (ignoring items which have .card undefined or null) * * @method CardsInOptionList * @param {Params[]}
utility.js:662
↓ 3 callers
Function
CheckHasAbilities
* Checks whether a card is permitted to have abilities (returns false if a 'loses all abilities' applies). * * @method CheckHasAbilities * @para
checks.js:492
↓ 3 callers
Method
CreateParticleContainer
()
cardrenderer/cardrenderer.js:1988
↓ 3 callers
Function
Derez
* Derez a card.<br/>No checks are performed or payments made.<br/>Logs the result. * * @method Derez * @param {Card} card card to derez
mechanics.js:1198
↓ 3 callers
Function
EnumeratePhase
* Regenerate phaseOptions. * * @method EnumeratePhase * @returns {choice[]} list of valid options
command.js:573
↓ 3 callers
Function
FullCheckRez
* Check whether the card can be rezzed, including all costs.</br>Nothing is logged. * * @method FullCheckRez * @param {Card} card to full check
utility.js:2471
↓ 3 callers
Function
GetServerByArray
* Get the server an array belongs to.<br/>Returns null if does not belong to a server (or server is destroyed). * * @method GetServerByArray * @
utility.js:774
↓ 3 callers
Function
GlobalTriggersPhaseCommonResolveN
( skipInit, afterOpportunity, context )
phase.js:339
↓ 3 callers
Function
InstalledMemoryCost
* Gets the total memory cost of installed programs.<br/>Nothing is logged. * * @method InstalledMemoryCost * @param {Card} [destination] host ca
utility.js:1287
↓ 3 callers
Function
NicelyFormatCommand
(cmdstr)
init.js:1611
↓ 3 callers
Function
Ob
(a,b)
jquery/jquery-3.2.1.min.js:4
↓ 3 callers
Function
PlayerTrashPile
* Gets a player's trash pile. * * @method PlayerTrashPile * @param {Player} player either corp or runner * @returns {Card[]} array of cards
utility.js:1106
↓ 3 callers
Method
PointCost
( p //p is a point (cost is cumulative up to and including this point) )
runcalculator.js:683
↓ 3 callers
Function
Readablify
(message)
utility.js:41
↓ 3 callers
Method
RecalculateRunIfNeeded
()
ai_runner.js:966
↓ 3 callers
Function
RenderCard
(card, modifier, i)
init.js:259
↓ 3 callers
Method
RenderSubroutineChoices
(card, choices)
cardrenderer/cardrenderer.js:2122
↓ 3 callers
Function
ServerIsValidOption
* Check whether the server is in validOptions.<br/>Returns true or false. * * @method ServerIsValidOption * @param {Server} server the server to
utility.js:921
↓ 3 callers
Method
SortCardsWorthKeeping
(cwkToSort)
ai_runner.js:997
↓ 3 callers
Method
TotalDamage
(totalEffect)
runcalculator.js:675
↓ 3 callers
Function
TrashAccessedCard
* Trash the card being accessed.<br/>Makes no checks or payments.<br/>Logs the result. * * @method TrashAccessedCard * @param {Boolean} canBePre
mechanics.js:291
↓ 3 callers
Function
TrashPrograms
* Trash num programs.<br/>Provides player choice for each trash, if relevant.<br/>Logs each trash. * * @method TrashPrograms * @param {int} num
mechanics.js:1456
↓ 3 callers
Function
V
(a,b)
cardrenderer/webfont.js:23
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