MCPcopy Create free account

hub / github.com/bobohume/gonet / types & classes

Types & classes400 in github.com/bobohume/gonet

↓ 7 callersTypeAliasDtPolyRef
A handle to a polygon within a navigation mesh tile. @ingroup detour
server/game/nav/NavMesh.go:25
↓ 2 callersTypeAliasDtNodeIndex
server/game/nav/NavNode.go:33
↓ 2 callersTypeAliasSTUB
STUB类型
rpc/rpc3.pb.go:141
↓ 1 callersTypeAliasDtPolyTypes
Flags representing the type of a navigation mesh polygon.
server/game/nav/NavMesh.go:114
↓ 1 callersTypeAliasDtTileRef
A handle to a tile within a navigation mesh. @ingroup detour
server/game/nav/NavMesh.go:29
↓ 1 callersInterfaceISnowflake
base/uuid.go:43
↓ 1 callersTypeAliasSERVICE
服务器类型
server/message/message.pb.go:29
StructAA
orm/model/test.go:22
TypeAliasACTOR_TYPE
actor/ActorMgr.go:11
StructATile
server/game/tile/Astar.go:15
StructAccount
server/gm/login/Account.go:18
StructAccountDB
server/gm/login/Account.go:9
StructAccountMgr
server/gm/login/AccountMgr.go:17
StructAction
base/betree/Action.go:4
StructActor
******************************************************** actor 核心actor模式 ********************************************************
actor/Actor.go:41
StructActorBase
******************************************************** actor 核心actor模式 ********************************************************
actor/Actor.go:33
StructActorMgr
ACTOR_TYPE 一些全局的actor,不可删除的,不用锁考虑性能 不是全局的actor,请使用actor pool
actor/ActorMgr.go:31
StructActorPool
******************************************************** actorpool 管理,不能动态分配 ********************************************************
actor/ActorPool.go:14
StructAvlBitTree
--------------avltree---------//
base/Sort.go:258
StructBag
server/model/PlayerData.go:35
StructBanData
server/game/data/BanData.go:11
StructBanDataRes
server/game/data/BanData.go:15
StructBaseDataRes
server/cm/BaseData.go:4
StructBaseNode
base/betree/BaseNode.go:18
StructBehaviorList
它只有4大类型的Node: * Composite Node * Decorator Node * Condition Node * Action Node
base/betree/BehaviorTree.go:14
StructBehaviorTree
它只有4大类型的Node: * Composite Node * Decorator Node * Condition Node * Action Node
base/betree/BehaviorTree.go:25
StructBitMap
base/bitMap.go:4
StructBitStream
base/bitStream.go:24
StructBitTree
-----------bittreee-------------------//
base/Sort.go:141
StructBox3F
server/cm/lmath/box.go:8
StructBuffData
tool/Excel/data_test.go:15
StructBuffDataRes
tool/Excel/data_test.go:26
TypeAliasCHAT
server/message/message.pb.go:90
StructC_Z_LoginCopyMap
server/message/game.pb.go:338
StructC_Z_Move
移动包
server/message/game.pb.go:93
StructC_Z_Move_Move
server/message/game.pb.go:393
StructC_Z_Move_Move_Normal
server/message/game.pb.go:448
StructC_Z_Skill
skill
server/message/game.pb.go:149
StructCallFunc
base/cluster/Cluster.go:73
StructCallIO
******************************************************** actor 核心actor模式 ********************************************************
actor/Actor.go:82
TypeAliasCfgInfo
base/ini/config.go:35
StructCfgKey
base/ini/config.go:29
StructChannel
server/gm/chat/channel.go:4
StructChannelMgr
server/gm/chat/channelmgr.go:8
StructChatMessage
server/gm/chat/chat.go:22
StructChatMessageRequest
聊天
server/message/client.pb.go:373
StructChatMessageResponse
server/message/client.pb.go:452
StructChatMgr
server/gm/chat/chat.go:42
StructClientSocket
network/ClientSocket.go:18
StructCluster
集群服务器
base/cluster/Cluster.go:38
StructCluster
集群客户端
base/cluster/rpc/Cluster.go:32
StructClusterInfo
集群信息
rpc/rpc3.pb.go:417
StructClusterNode
base/cluster/rpc/Cluster.go:26
StructClusterServer
集群服务器
base/cluster/rpc/ClusterServer.go:18
StructCmdProcess
server/game/cmd/CmdProcess.go:14
StructCmdProcess
server/client/cmd.go:13
StructComposite
base/betree/Composite.go:4
StructCondition
base/betree/Condition.go:4
StructConfig
base/ini/config.go:37
StructConfig
server/game/GameServer.go:30
StructConfig
server/client/client.go:14
StructConfig
server/gm/GMServer.go:30
StructConfig
server/login/LoginServer.go:21
StructConfig
server/gate/GateServer.go:29
StructConfig
server/db/DdServer.go:25
StructConstantDelaySchedule
ConstantDelaySchedule represents a simple recurring duty cycle, e.g. "Every 5 minutes". It does not support jobs more frequent than once a second.
base/cron/constantdelay.go:7
StructCreatePlayerRequest
创角
server/message/client.pb.go:173
TypeAliasCursor
base/mpmc/deque.go:9
StructData
base/datafile.go:38
StructDataFile
base/datafile.go:59
StructDataMgr
******************************************************** DataMgr ********************************************************
server/cm/DataMgr.go:7
TypeAliasDatetime
orm/db.go:34
StructDb
base/conf/conf.go:13
StructDecorator
base/betree/Decorator.go:4
StructDecoratorN
base/betree/Decorator.go:15
StructDetour
坐标系 Z Y(0) * * * * * * * * * * * * * X(Pi/2)
server/game/nav/nav.go:22
StructDh
base/dh.go:9
StructDialContext
orm/mongodb/mongodb.go:51
StructDtBVNode
Bounding volume node. @note This structure is rarely if ever used by the end user. @see dtMeshTile
server/game/nav/NavMesh.go:171
TypeAliasDtFindPathOptions
Options for dtNavMeshQuery::initSlicedFindPath and updateSlicedFindPath
server/game/nav/NavMesh.go:96
StructDtLink
Defines a link between polygons. @note This structure is rarely if ever used by the end user. @see dtMeshTile
server/game/nav/NavMesh.go:159
StructDtMeshHeader
Provides high level information related to a dtMeshTile object. @ingroup detour
server/game/nav/NavMesh.go:203
StructDtMeshTile
Defines a navigation mesh tile. @ingroup detour
server/game/nav/NavMesh.go:234
StructDtNavMesh
A navigation mesh based on tiles of convex polygons. @ingroup detour
server/game/nav/NavMesh.go:276
StructDtNavMeshParams
Configuration parameters used to define multi-tile navigation meshes. The values are used to allocate space during the initialization of a navigation
server/game/nav/NavMesh.go:266
StructDtNavMeshQuery
server/game/nav/NavMeshQuery.go:71
StructDtNode
server/game/nav/NavNode.go:41
TypeAliasDtNodeFlags
server/game/nav/NavNode.go:25
StructDtNodePool
server/game/nav/NavNode.go:55
StructDtNodeQueue
server/game/nav/NavNode.go:107
StructDtOffMeshConnection
Defines an navigation mesh off-mesh connection within a dtMeshTile object. An off-mesh connection is a user defined traversable connection made up to
server/game/nav/NavMesh.go:179
StructDtPoly
Defines a polygon within a dtMeshTile object. @ingroup detour
server/game/nav/NavMesh.go:126
StructDtPolyDetail
Defines the location of detail sub-mesh data within a dtMeshTile.
server/game/nav/NavMesh.go:149
InterfaceDtPolyQuery
Provides custom polygon query behavior. Used by dtNavMeshQuery::queryPolygons. @ingroup detour
server/game/nav/NavMeshQuery.go:52
StructDtQueryFilter
Defines polygon filtering and traversal costs for navigation mesh query operations. @ingroup detour
server/game/nav/NavMeshQuery.go:81
StructDtRaycastHit
Provides information about raycast hit filled by dtNavMeshQuery::raycast @ingroup detour
server/game/nav/NavMeshQuery.go:26
TypeAliasDtRaycastOptions
Options for dtNavMeshQuery::raycast
server/game/nav/NavMesh.go:103
TypeAliasDtStatus
server/game/nav/NavStatus.go:21
TypeAliasDtStraightPathFlags
Vertex flags returned by dtNavMeshQuery::findStraightPath.
server/game/nav/NavMesh.go:79
TypeAliasDtStraightPathOptions
Options for dtNavMeshQuery::findStraightPath.
server/game/nav/NavMesh.go:88
next →1–100 of 400, ranked by callers