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github.com/bobohume/gonet
/ types & classes
Types & classes
400 in github.com/bobohume/gonet
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Functions
2,429
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Types & classes
400
↓ 7 callers
TypeAlias
DtPolyRef
A handle to a polygon within a navigation mesh tile. @ingroup detour
server/game/nav/NavMesh.go:25
↓ 2 callers
TypeAlias
DtNodeIndex
server/game/nav/NavNode.go:33
↓ 2 callers
TypeAlias
STUB
STUB类型
rpc/rpc3.pb.go:141
↓ 1 callers
TypeAlias
DtPolyTypes
Flags representing the type of a navigation mesh polygon.
server/game/nav/NavMesh.go:114
↓ 1 callers
TypeAlias
DtTileRef
A handle to a tile within a navigation mesh. @ingroup detour
server/game/nav/NavMesh.go:29
↓ 1 callers
Interface
ISnowflake
base/uuid.go:43
↓ 1 callers
TypeAlias
SERVICE
服务器类型
server/message/message.pb.go:29
Struct
AA
orm/model/test.go:22
TypeAlias
ACTOR_TYPE
actor/ActorMgr.go:11
Struct
ATile
server/game/tile/Astar.go:15
Struct
Account
server/gm/login/Account.go:18
Struct
AccountDB
server/gm/login/Account.go:9
Struct
AccountMgr
server/gm/login/AccountMgr.go:17
Struct
Action
base/betree/Action.go:4
Struct
Actor
******************************************************** actor 核心actor模式 ********************************************************
actor/Actor.go:41
Struct
ActorBase
******************************************************** actor 核心actor模式 ********************************************************
actor/Actor.go:33
Struct
ActorMgr
ACTOR_TYPE 一些全局的actor,不可删除的,不用锁考虑性能 不是全局的actor,请使用actor pool
actor/ActorMgr.go:31
Struct
ActorPool
******************************************************** actorpool 管理,不能动态分配 ********************************************************
actor/ActorPool.go:14
Struct
AvlBitTree
--------------avltree---------//
base/Sort.go:258
Struct
Bag
server/model/PlayerData.go:35
Struct
BanData
server/game/data/BanData.go:11
Struct
BanDataRes
server/game/data/BanData.go:15
Struct
BaseDataRes
server/cm/BaseData.go:4
Struct
BaseNode
base/betree/BaseNode.go:18
Struct
BehaviorList
它只有4大类型的Node: * Composite Node * Decorator Node * Condition Node * Action Node
base/betree/BehaviorTree.go:14
Struct
BehaviorTree
它只有4大类型的Node: * Composite Node * Decorator Node * Condition Node * Action Node
base/betree/BehaviorTree.go:25
Struct
BitMap
base/bitMap.go:4
Struct
BitStream
base/bitStream.go:24
Struct
BitTree
-----------bittreee-------------------//
base/Sort.go:141
Struct
Box3F
server/cm/lmath/box.go:8
Struct
BuffData
tool/Excel/data_test.go:15
Struct
BuffDataRes
tool/Excel/data_test.go:26
TypeAlias
CHAT
server/message/message.pb.go:90
Struct
C_Z_LoginCopyMap
server/message/game.pb.go:338
Struct
C_Z_Move
移动包
server/message/game.pb.go:93
Struct
C_Z_Move_Move
server/message/game.pb.go:393
Struct
C_Z_Move_Move_Normal
server/message/game.pb.go:448
Struct
C_Z_Skill
skill
server/message/game.pb.go:149
Struct
CallFunc
base/cluster/Cluster.go:73
Struct
CallIO
******************************************************** actor 核心actor模式 ********************************************************
actor/Actor.go:82
TypeAlias
CfgInfo
base/ini/config.go:35
Struct
CfgKey
base/ini/config.go:29
Struct
Channel
server/gm/chat/channel.go:4
Struct
ChannelMgr
server/gm/chat/channelmgr.go:8
Struct
ChatMessage
server/gm/chat/chat.go:22
Struct
ChatMessageRequest
聊天
server/message/client.pb.go:373
Struct
ChatMessageResponse
server/message/client.pb.go:452
Struct
ChatMgr
server/gm/chat/chat.go:42
Struct
ClientSocket
network/ClientSocket.go:18
Struct
Cluster
集群服务器
base/cluster/Cluster.go:38
Struct
Cluster
集群客户端
base/cluster/rpc/Cluster.go:32
Struct
ClusterInfo
集群信息
rpc/rpc3.pb.go:417
Struct
ClusterNode
base/cluster/rpc/Cluster.go:26
Struct
ClusterServer
集群服务器
base/cluster/rpc/ClusterServer.go:18
Struct
CmdProcess
server/game/cmd/CmdProcess.go:14
Struct
CmdProcess
server/client/cmd.go:13
Struct
Composite
base/betree/Composite.go:4
Struct
Condition
base/betree/Condition.go:4
Struct
Config
base/ini/config.go:37
Struct
Config
server/game/GameServer.go:30
Struct
Config
server/client/client.go:14
Struct
Config
server/gm/GMServer.go:30
Struct
Config
server/login/LoginServer.go:21
Struct
Config
server/gate/GateServer.go:29
Struct
Config
server/db/DdServer.go:25
Struct
ConstantDelaySchedule
ConstantDelaySchedule represents a simple recurring duty cycle, e.g. "Every 5 minutes". It does not support jobs more frequent than once a second.
base/cron/constantdelay.go:7
Struct
CreatePlayerRequest
创角
server/message/client.pb.go:173
TypeAlias
Cursor
base/mpmc/deque.go:9
Struct
Data
base/datafile.go:38
Struct
DataFile
base/datafile.go:59
Struct
DataMgr
******************************************************** DataMgr ********************************************************
server/cm/DataMgr.go:7
TypeAlias
Datetime
orm/db.go:34
Struct
Db
base/conf/conf.go:13
Struct
Decorator
base/betree/Decorator.go:4
Struct
DecoratorN
base/betree/Decorator.go:15
Struct
Detour
坐标系 Z Y(0) * * * * * * * * * * * * * X(Pi/2)
server/game/nav/nav.go:22
Struct
Dh
base/dh.go:9
Struct
DialContext
orm/mongodb/mongodb.go:51
Struct
DtBVNode
Bounding volume node. @note This structure is rarely if ever used by the end user. @see dtMeshTile
server/game/nav/NavMesh.go:171
TypeAlias
DtFindPathOptions
Options for dtNavMeshQuery::initSlicedFindPath and updateSlicedFindPath
server/game/nav/NavMesh.go:96
Struct
DtLink
Defines a link between polygons. @note This structure is rarely if ever used by the end user. @see dtMeshTile
server/game/nav/NavMesh.go:159
Struct
DtMeshHeader
Provides high level information related to a dtMeshTile object. @ingroup detour
server/game/nav/NavMesh.go:203
Struct
DtMeshTile
Defines a navigation mesh tile. @ingroup detour
server/game/nav/NavMesh.go:234
Struct
DtNavMesh
A navigation mesh based on tiles of convex polygons. @ingroup detour
server/game/nav/NavMesh.go:276
Struct
DtNavMeshParams
Configuration parameters used to define multi-tile navigation meshes. The values are used to allocate space during the initialization of a navigation
server/game/nav/NavMesh.go:266
Struct
DtNavMeshQuery
server/game/nav/NavMeshQuery.go:71
Struct
DtNode
server/game/nav/NavNode.go:41
TypeAlias
DtNodeFlags
server/game/nav/NavNode.go:25
Struct
DtNodePool
server/game/nav/NavNode.go:55
Struct
DtNodeQueue
server/game/nav/NavNode.go:107
Struct
DtOffMeshConnection
Defines an navigation mesh off-mesh connection within a dtMeshTile object. An off-mesh connection is a user defined traversable connection made up to
server/game/nav/NavMesh.go:179
Struct
DtPoly
Defines a polygon within a dtMeshTile object. @ingroup detour
server/game/nav/NavMesh.go:126
Struct
DtPolyDetail
Defines the location of detail sub-mesh data within a dtMeshTile.
server/game/nav/NavMesh.go:149
Interface
DtPolyQuery
Provides custom polygon query behavior. Used by dtNavMeshQuery::queryPolygons. @ingroup detour
server/game/nav/NavMeshQuery.go:52
Struct
DtQueryFilter
Defines polygon filtering and traversal costs for navigation mesh query operations. @ingroup detour
server/game/nav/NavMeshQuery.go:81
Struct
DtRaycastHit
Provides information about raycast hit filled by dtNavMeshQuery::raycast @ingroup detour
server/game/nav/NavMeshQuery.go:26
TypeAlias
DtRaycastOptions
Options for dtNavMeshQuery::raycast
server/game/nav/NavMesh.go:103
TypeAlias
DtStatus
server/game/nav/NavStatus.go:21
TypeAlias
DtStraightPathFlags
Vertex flags returned by dtNavMeshQuery::findStraightPath.
server/game/nav/NavMesh.go:79
TypeAlias
DtStraightPathOptions
Options for dtNavMeshQuery::findStraightPath.
server/game/nav/NavMesh.go:88
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