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Types & classes983 in github.com/blender/cycles

↓ 48 callersClassfloat4
src/util/log.h:163
↓ 44 callersClassfloat3
src/util/log.h:162
↓ 24 callersClasshalf
GPUs have native support for this type. * Implementing this as a class rather than a typedef so that the compiler can tell it apart from * uint16_ts
src/util/half.h:29
↓ 12 callersClassBVHReference
src/bvh/params.h:187
↓ 11 callersClassint3
src/kernel/osl/shaders/int_vector_types.h:58
↓ 10 callersClassint2
src/kernel/osl/shaders/int_vector_types.h:8
↓ 10 callersClassint4
src/kernel/osl/shaders/int_vector_types.h:109
↓ 9 callersClassBVHRange
src/bvh/params.h:243
↓ 6 callersClassOSLTextureHandle
src/kernel/osl/services.h:47
↓ 5 callersClassBVHObjectBinning
src/bvh/binning.h:26
↓ 5 callersClassProjectionTransform
src/util/projection.h:66
↓ 4 callersClassBVHStackEntry
Pack Utility */
src/bvh/bvh2.h:26
↓ 4 callersClassfloat3
src/scene/shader.h:36
↓ 3 callersClassBoundBox2D
src/util/boundbox.h:196
↓ 3 callersClassImageMetaData
src/scene/image.h:23
↓ 3 callersClassfloat2
src/util/types_float2.h:13
↓ 2 callersClassAttributeRequest
src/scene/mesh.h:33
↓ 2 callersClassGraphicsInteropDevice
src/device/device.h:28
↓ 2 callersClassKernelImageInfo
Kernel data structure to describe image. */
src/util/types_image.h:80
↓ 2 callersClassKernelInfo
src/device/cpu/kernel_function.h:39
↓ 2 callersClassLeaf
src/scene/light_tree.h:259
↓ 2 callersEnumLightType
src/kernel/types.h:443
↓ 2 callersClassNamedNestedSampleStats
src/scene/stats.h:91
↓ 2 callersClassOIDNPass
src/integrator/denoiser_oidn.cpp:47
↓ 2 callersClassstat
src/util/path.cpp:57
↓ 1 callersClassAttributeRequestSet
src/scene/attribute.h:21
↓ 1 callersClassAttributeSet
src/scene/attribute.h:22
↓ 1 callersClassBVHMixedSplit
src/bvh/split.h:166
↓ 1 callersClassBVHObjectSplit
src/bvh/split.h:23
↓ 1 callersClassBVHSpatialSplit
src/bvh/split.h:59
↓ 1 callersClassBakeManager
src/scene/scene.h:47
↓ 1 callersClassDevice
src/device/device.h:126
↓ 1 callersEnumDeviceKernel
src/kernel/types.h:1667
↓ 1 callersClassDeviceScene
src/scene/svm.h:18
↓ 1 callersClassHalfConversion
src/hydra/render_buffer.cpp:153
↓ 1 callersClassHdCyclesCamera
src/hydra/config.h:21
↓ 1 callersClassHdCyclesRenderBuffer
src/hydra/config.h:24
↓ 1 callersClassIdConversion
src/hydra/render_buffer.cpp:135
↓ 1 callersClassImageLoader
Image loader base class, that can be subclassed to load image data * from custom sources (file, memory, procedurally generated, etc). */
src/scene/image.h:53
↓ 1 callersClassImageParams
Image Parameters */
src/scene/image.h:32
↓ 1 callersClassImageStats
Statistics about images held in memory. */
src/scene/stats.h:152
↓ 1 callersClassInner
src/scene/light_tree.h:266
↓ 1 callersClassInstance
src/scene/light_tree.h:271
↓ 1 callersClassLightTreeBucket
Light Tree Bucket * Struct used to determine splitting costs in the light BVH. */
src/scene/light_tree.h:223
↓ 1 callersClassLightTreeEmitter
Light Tree Emitter * An emitter is a built-in light, an emissive mesh, or an emissive triangle. */
src/scene/light_tree.h:184
↓ 1 callersClassLightTreeLightLink
Light Linking. */
src/scene/light_tree.h:135
↓ 1 callersClassMD5Hash
src/scene/shader_graph.h:33
↓ 1 callersClassMeshStats
Statistics about mesh in the render database. */
src/scene/stats.h:137
↓ 1 callersClassNamedSampleCountPair
Named entry containing both a time-sample count for objects of a type and a * total count of processed items. * This allows to estimate the time spe
src/scene/stats.h:115
↓ 1 callersClassNamedSampleCountStats
Contains statistics about pairs of samples and counts as described above. */
src/scene/stats.h:125
↓ 1 callersEnumNodeSkyType
src/kernel/svm/types.h:314
↓ 1 callersClassNodeType
src/graph/node.h:19
↓ 1 callersClassOSLCompiler
src/scene/osl.h:151
↓ 1 callersClassOsdPatch
src/subd/osd.h:83
↓ 1 callersClassOutputDriver
src/session/session.h:27
↓ 1 callersClassPassAccessInfo
src/integrator/pass_accessor.h:22
↓ 1 callersClassPatch
src/subd/dice.h:21
↓ 1 callersClassPointCloud
src/scene/scene.h:40
↓ 1 callersClassRenderWork
src/integrator/path_trace.h:31
↓ 1 callersClassSInt8Conversion
src/hydra/render_buffer.cpp:147
↓ 1 callersClassSceneParams
src/scene/mesh.h:32
↓ 1 callersClassSceneUpdateStats
src/scene/scene.h:50
↓ 1 callersClassTextureMapping
src/scene/shader_nodes.h:25
↓ 1 callersClassTile
src/session/tile.h:24
↓ 1 callersClassTransform
src/bvh/sort.h:14
↓ 1 callersClassUInt8Conversion
src/hydra/render_buffer.cpp:141
↓ 1 callersClassVec3Stats
src/scene/volume.cpp:372
↓ 1 callersClassint4
src/util/types_float4.h:14
↓ 1 callersClassthread
* Own thread implementation similar to std::thread, so we can set a * custom stack size on macOS. */
src/util/thread.h:35
↓ 1 callersClassuchar4
src/util/types_uchar4.h:12
↓ 1 callersClassuint2
src/util/types_uint2.h:12
↓ 1 callersClassuint3
src/util/types_uint3.h:12
↓ 1 callersClassuint4
src/util/types_uint4.h:12
ClassAddClosureNode
src/scene/shader_nodes.h:1140
EnumAttrKernelDataType
src/scene/attribute.h:37
ClassAttribute
src/scene/attribute.h:52
ClassAttribute
src/subd/osd.h:25
ClassAttribute
src/subd/interpolation.h:18
ClassAttributeDescriptor
src/kernel/types.h:756
EnumAttributeElement
src/kernel/types.h:672
EnumAttributeFlag
src/kernel/types.h:751
ClassAttributeMap
For looking up attributes on objects and geometry. */
src/kernel/types.h:763
ClassAttributeNode
src/scene/shader_nodes.h:1335
EnumAttributePrimitive
src/kernel/types.h:665
ClassAttributeRequest
src/scene/attribute.h:20
ClassAttributeSet
src/hydra/config.h:28
EnumAttributeStandard
src/kernel/types.h:709
ClassAttributeTableBuilder
src/scene/geometry_attributes.cpp:292
ClassAttributeTableEntry
src/scene/geometry_attributes.cpp:261
ClassBVH
src/scene/scene.h:24
ClassBVH
src/scene/mesh.h:25
ClassBVH
src/bvh/bvh.h:67
ClassBVH2
BVH2 * * Typical BVH with each node having two children. */
src/bvh/bvh2.h:38
ClassBVHBuild
src/bvh/build.h:37
ClassBVHBuildTask
src/bvh/build.h:23
ClassBVHEmbree
src/bvh/embree.h:23
ClassBVHHIPRT
src/device/hiprt/device_impl.h:27
ClassBVHNode
src/bvh/node.h:33
ClassBVHNode
src/bvh/bvh.h:19
ClassBVHNode
src/bvh/build.h:24
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